Hmm problem is now it seems to be clipping on something and that the panel
is see through.

http://lodle.net/test0001.jpg

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Thursday, November 29, 2007 3:13 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] vgui panels on models

Cool, cheers lodle

Mark Chandler wrote:
> Well I got it working. Seems the creat function for it was stuffed so I
> recoded it and it works. Now just have to kill the modeler who thought it
> was a good idea to rotate the bone im using for the attachment.
>
> Ill add it to the wiki once im done.
>
> Mark [lodle]
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Ritchie
> Sent: Thursday, November 29, 2007 8:58 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] vgui panels on models
>
> --
> [ Picked text/plain from multipart/alternative ]
> The code wasn't written by me for our watches, but we no longer use them
so
> I'm sure Jon won't mind me sharing :S But ours are pretty much setup the
> exact same way tutorial shows, now this could be an error on our part
> because the original to Ep1 merge wasn't as clean as it could have been
but
> our  watch panel definatley works on the Ep1 engine.
>
> It works fairly well, our modeller removed the acctually wrist watch model
> and I can't find an old screenshot but here it is in action.
>
> http://www.namit.org/~bush/rnl/rnl_field0069.jpg
>
> again it's just using CVGuiScreenPanel as it's parent like the tutorial
> does.
>
> class CWatchScreen : public CVGuiScreenPanel
> --
>
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