-- [ Picked text/plain from multipart/alternative ] return CalcSequenceIndex( "%s%s", DEFAULT_RUN_NAME, pSuffix ); Is it under this?
But still, what do I change? On 12/3/07, Alvin Ng <[EMAIL PROTECTED]> wrote: > > What do I change in there? Sorry I just started on this and I am not good > at coding.. So I do not really know what to change, plus i cant seem to find > anything whichs says change from 1 animation to 9 > > On 12/3/07, Minh <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Make sure you are specifying 8-way animation > > in sdk_playeranimstate.cpp. > > > > ----- Original Message ----- > > From: "Alvin Ng" <[EMAIL PROTECTED]> > > To: <hlcoders@list.valvesoftware.com > > > Sent: Sunday, December 02, 2007 9:38 PM > > Subject: [hlcoders] 3rd person cam, player's animation > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I am creating a mod with own models and animation and I am having a > > > problem > > > whereby the > > > main player model doesn't play the the correct animations when the > > keys > > > are > > > pressed, like > > > > > > key W -Plays animation running forward > > > key A -Plays animation shafting left > > > key S -Plays animation running backwards > > > key D -Plays animation shafting right > > > > > > Right now, the animations played for all four keys are the running > > forward > > > animation. > > > In the .qc file at the move_yaw the animations are working inside the > > > hlmv.exe but not in the mod. > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders