--
[ Picked text/plain from multipart/alternative ]
return CalcSequenceIndex( "%s%s", DEFAULT_RUN_NAME, pSuffix );
Is it under this?

But still, what do I change?

On 12/3/07, Alvin Ng <[EMAIL PROTECTED]> wrote:
>
> What do I change in there? Sorry I just started on this and I am not good
> at coding.. So I do not really know what to change, plus i cant seem to find
> anything whichs says change from 1 animation to 9
>
> On 12/3/07, Minh <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Make sure you are specifying 8-way animation
> > in  sdk_playeranimstate.cpp.
> >
> > ----- Original Message -----
> > From: "Alvin Ng" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com >
> > Sent: Sunday, December 02, 2007 9:38 PM
> > Subject: [hlcoders] 3rd person cam, player's animation
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I am creating a mod with own models and animation and I am having a
> > > problem
> > > whereby the
> > > main player model doesn't play the the correct animations when the
> > keys
> > > are
> > > pressed, like
> > >
> > > key W    -Plays animation running forward
> > > key A     -Plays animation shafting left
> > > key S     -Plays animation running backwards
> > > key D     -Plays animation shafting right
> > >
> > > Right now, the animations played for all four keys are the running
> > forward
> > > animation.
> > > In the .qc file at the move_yaw the animations are working inside the
> > > hlmv.exe but not in the mod.
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
--

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