--
[ Picked text/plain from multipart/alternative ]
I can see the jump and run animations, but when I press
A(left) D(right) S(back) it still plays the same running forward animation.
Plus for jumping, it only plays the jump animation when one of the WASD key
is pressed too.
if not it will just move the idle animation up and down.


On 12/6/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
>
> Yeah sp is mp but with maxplayers set at 1
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Thursday, December 06, 2007 6:04 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] 3rd person cam, player's animation
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm sure that's possible. I've never tried it myself but I don't see why
> it
> wouldn't work.
> Heck, singleplayer is really just multiplayer but with 0 ping... I
> think....
>
> I'm not gonna walk you through copying the code though.. so..good luck
> with
> that. .. uhmm, bye!
>
> ----- Original Message -----
> From: "Alvin Ng" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Thursday, December 06, 2007 12:17 AM
> Subject: Re: [hlcoders] 3rd person cam, player's animation
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can we like create a multiplayer mod, then copy that part of the anim
> > codes
> > to put into the single player mod?
> >
> >
> > On 12/6/07, Minh <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> hmm. maybe singleplayer doesn't create an animstate machine for the
> >> player.
> >> I guess I can't help you then, sorry..
> >>
> >> ----- Original Message -----
> >> From: "Alvin Ng" <[EMAIL PROTECTED]>
> >> To: <hlcoders@list.valvesoftware.com>
> >> Sent: Wednesday, December 05, 2007 11:54 PM
> >> Subject: Re: [hlcoders] 3rd person cam, player's animation
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > found
> >> > ,
> >> >
> >> > if ( m_AnimConfig.m_LegAnimType != LEGANIM_9WAY &&
> >> > m_AnimConfig.m_LegAnimType != LEGANIM_8WAY )
> >> >
> >> > ,
> >> >
> >> > if ( m_AnimConfig.m_LegAnimType == LEGANIM_9WAY )
> >> >
> >> > and so on which are about the same.
> >> >
> >> > I cant seem to find
> >> >
> >> > m_PlayerAnimState = CreatePlayerAnimState( this, this, LEGANIM_8WAY,
> >> > true );
> >> > --
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >>
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
>
> --
>
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>
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