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Hey guys,
I been racking my brain on this problem for awhile now. Was hoping you
could shed some light on it.
So I have this hostage NPC that I'm parenting to my player (using
SetParent) and in order to make him not get stuck with the player, I add the
solid flag FSOLID_NOT_SOLID_SHOOTABLE.
Now, adding this flag removes the unwanted collision between hostage NPC and
player (who's holding the hostage), but unfortunately, now the hostage
becomes unhittable. Other player's can't shoot him anymore (which defeates
the purpose of using him as a meatshield).
Shouldn't the flag FSOLID_NOT_SOLID_SHOOTABLE make an entity non-solid to
collisions but also able to be hit with RayTraces?
Is it not working in properly?
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