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[ Picked text/plain from multipart/alternative ]
i was just playing in hammer and apparently the origin handle tool thingine
doesn't work with brushes anymore (if it never did, then i must have an odd
memory)
but you can manually set the origin by typing it in under properties. It's a
pain but it works.

On Dec 7, 2007 7:04 PM, Joe Motz <[EMAIL PROTECTED]> wrote:

> Tony, could you kindly give me some more info about the origin handle
> tool?
> This sounds like the sort of thing that will work, but I cant seem to find
> it. The only sphere looking tool that I know of is the helper tool but
> that
> doesn't er... help much in regards to changing the pivot point of a world
> brush =/
>
> Thanks Mark. The transformation tool is indeed is a great little gem but I
> still can get the pivot point to change when using that method to rotate a
> given brush...am I missing something?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
> Sergi
> Sent: Friday, December 07, 2007 9:54 AM
> To: [email protected]
> Subject: Re: [hlcoders] Rotating in Hammer
>
> --
> [ Picked text/plain from multipart/alternative ]
> use the origin handle thing.
>
> it looks like a sphere, you move it around.
>
>
> On Dec 7, 2007 12:32 PM, Joe Motz <[EMAIL PROTECTED]> wrote:
>
> > This is a multipart message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is there a way to rotate on something other than the center axis is
> > hammer?
> > As some models rotate around a given point, is there a way to specify a
> > rotation point for brushes?
> >
> > --
> >
> >
> > _______________________________________________
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> >
> >
>
>
> --
> -omega
> --
>
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>


--
-omega
--

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