I've played with FSOLID flags for some time. I've found them extremely
buggy. I tried to make a prop_physics, work with triggers but be
non-solid. I had no luck doing it. If anyone could help that would be
great.

On Dec 8, 2007 2:07 AM, Minh <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hey guys,
>     I been racking my brain on this problem for awhile now. Was hoping you
> could shed some light on it.
>
>     So I have this hostage NPC that I'm parenting to my player (using
> SetParent) and in order to make him not get stuck with the player, I add the
> solid flag FSOLID_NOT_SOLID_SHOOTABLE.
> Now, adding this flag removes the unwanted collision between hostage NPC and
> player (who's holding the hostage), but unfortunately, now the hostage
> becomes unhittable. Other player's can't shoot him anymore (which defeates
> the purpose of using him as a meatshield).
> Shouldn't the flag FSOLID_NOT_SOLID_SHOOTABLE  make an entity non-solid to
> collisions but also able to be hit with RayTraces?
> Is it not working in properly?
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to