I've played with FSOLID flags for some time. I've found them extremely buggy. I tried to make a prop_physics, work with triggers but be non-solid. I had no luck doing it. If anyone could help that would be great.
On Dec 8, 2007 2:07 AM, Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hey guys, > I been racking my brain on this problem for awhile now. Was hoping you > could shed some light on it. > > So I have this hostage NPC that I'm parenting to my player (using > SetParent) and in order to make him not get stuck with the player, I add the > solid flag FSOLID_NOT_SOLID_SHOOTABLE. > Now, adding this flag removes the unwanted collision between hostage NPC and > player (who's holding the hostage), but unfortunately, now the hostage > becomes unhittable. Other player's can't shoot him anymore (which defeates > the purpose of using him as a meatshield). > Shouldn't the flag FSOLID_NOT_SOLID_SHOOTABLE make an entity non-solid to > collisions but also able to be hit with RayTraces? > Is it not working in properly? > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

