-- [ Picked text/plain from multipart/alternative ] On client side, added existing items in HL2 DLL Folder:
c_sdk_player.h c_sdk_player.cpp sdk_playeranimatestate.h sdk_playeranimatestate.cpp sdk_player_shared.cpp On server side, added existing items in HL2 DLL Folder: sdk_player.h sdk_player.cpp sdk_playeranimatestate.h sdk_playeranimatestate.cpp sdk_player_shared.cpp ------------------------------------------------------------------------------------------ replaced: #include "sdk/sdk_player.h" with #include "sdk/sdk_playeranimstate.h" *In sdk_playeranimatestate.h, sdk_player.cpp, sdk_player_shared.cpp replaced: WeaponSDKBase with BaseHLCombat Weapon e.g. C_WeaponSDKBase willl be C_BaseHLCombat Weapon replaced: #include "sdk_gamerules.h" with #include "hl2_gamerules.h" #include "weapon_sdkbase.h" with #include "basehl2combatweapon_shared.h" *In hl2_player.cpp comment LINK_ENTITY_TO_CLASS( player, CHL2_Player ); e.g. // LINK_ENTITY_TO_CLASS( player, CHL2_Player ); *In sdk_playeranimatestate.cpp replaced: #include "weapon_sdkbase.h" with #include "basehlcombatweapon_shared.h" *In the entire project replaced: GetSDKWpnData with GetWpnData *In weapon_parse.cpp -=added: const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension", "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension ) ); -=in the function=- void FileWeaponInfo_t: arse *In weapon_parse.h added: char m_szAnimExtension[16]; // string used to generate player animations with this weapon *In sdk_player.cpp , sdk_player.h commented function with "CheatImpulseCommands" *In c_sdk_player.cpp replaced: #include "weapon_parse.h" with #include "basehlcombatweapon_shared.h" *In c_sdk_player.h Find and replace first two C_BasePlayer: C_BasePlayer with C_BaseHLPlayer and added: #include "c_basehlplayer.h" *On the server side in sdk_player.h replaced: CBasePlayer with CHL2_Player and included: #include "hl2_player.h" ------------------------------------------------------- We got a help from this coder, he walked us through to change the codes, now I cant seem to get him back. After this major change in the codes, i changed the player's animation to a 9way blend, it seems to work, but not totally. The running animations dun work out totally, as in instead of running, they were like walking very small steps. And also the jump animations doesn't work anymore. Does anyone knows the problem? Is it that we missed out some codes? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders