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On client side, added existing items in HL2 DLL Folder:

c_sdk_player.h

c_sdk_player.cpp

sdk_playeranimatestate.h

sdk_playeranimatestate.cpp

sdk_player_shared.cpp

On server side, added existing items in HL2 DLL Folder:

sdk_player.h

sdk_player.cpp

sdk_playeranimatestate.h

sdk_playeranimatestate.cpp

sdk_player_shared.cpp

------------------------------------------------------------------------------------------

replaced:

#include "sdk/sdk_player.h" with #include "sdk/sdk_playeranimstate.h"

*In sdk_playeranimatestate.h, sdk_player.cpp, sdk_player_shared.cpp

replaced:

WeaponSDKBase with BaseHLCombat Weapon

e.g. C_WeaponSDKBase

willl be

C_BaseHLCombat Weapon

replaced:

#include "sdk_gamerules.h" with #include "hl2_gamerules.h"

#include "weapon_sdkbase.h" with #include "basehl2combatweapon_shared.h"

*In hl2_player.cpp

comment LINK_ENTITY_TO_CLASS( player, CHL2_Player );

e.g. // LINK_ENTITY_TO_CLASS( player, CHL2_Player );

*In sdk_playeranimatestate.cpp

replaced:

#include "weapon_sdkbase.h" with #include "basehlcombatweapon_shared.h"

*In the entire project

replaced:

GetSDKWpnData with GetWpnData

*In weapon_parse.cpp

-=added:

const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension",
"mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension )
);

-=in the function=-

void FileWeaponInfo_t: arse

*In weapon_parse.h

added:

char m_szAnimExtension[16]; // string used to generate player animations
with this weapon

*In sdk_player.cpp , sdk_player.h

commented function with "CheatImpulseCommands"

*In c_sdk_player.cpp

replaced:

#include "weapon_parse.h" with #include "basehlcombatweapon_shared.h"

*In c_sdk_player.h

Find and replace first two C_BasePlayer:

C_BasePlayer with C_BaseHLPlayer

and added:

#include "c_basehlplayer.h"

*On the server side in sdk_player.h

replaced:

CBasePlayer with CHL2_Player

and included:

#include "hl2_player.h"
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We got a help from this coder, he walked us through to change the codes, now
I cant seem to get him back.
After this major change in the codes, i changed the player's animation to a
9way blend, it seems to work, but not totally.
The running animations dun work out totally, as in instead of running, they
were like walking very small steps.
And also the jump animations doesn't work anymore.
Does anyone knows the problem? Is it that we missed out some codes?
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