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[ Picked text/plain from multipart/alternative ]
Not only the jump animation. The run animation is working, but not totally.
The animation is supposed to be a run, but when WASD is pressed, the
animation in game is just taking small steps.

On 12/26/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> ok, I'm sorry but spewing out everything you've done since you were born
> doesn't make it any easier for us to decipher what the problem is...
>
> If the jumping stuff isn't working, try finding out what exactly happens
> when you press the jump key. Go to sdk_gamemovement.cpp and look for a
> function called  "CheckJumpButton"
> Investigage what that function is doing and maybe it will lead you to why
> your jump animatons aren't working.
>
>
>
> ----- Original Message -----
> From: "Alvin Ng" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Tuesday, December 25, 2007 7:00 PM
> Subject: [hlcoders] Player animation after major change in codes.
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > On client side, added existing items in HL2 DLL Folder:
> >
> > c_sdk_player.h
> >
> > c_sdk_player.cpp
> >
> > sdk_playeranimatestate.h
> >
> > sdk_playeranimatestate.cpp
> >
> > sdk_player_shared.cpp
> >
> > On server side, added existing items in HL2 DLL Folder:
> >
> > sdk_player.h
> >
> > sdk_player.cpp
> >
> > sdk_playeranimatestate.h
> >
> > sdk_playeranimatestate.cpp
> >
> > sdk_player_shared.cpp
> >
> >
> ------------------------------------------------------------------------------------------
> >
> > replaced:
> >
> > #include "sdk/sdk_player.h" with #include "sdk/sdk_playeranimstate.h"
> >
> > *In sdk_playeranimatestate.h, sdk_player.cpp, sdk_player_shared.cpp
> >
> > replaced:
> >
> > WeaponSDKBase with BaseHLCombat Weapon
> >
> > e.g. C_WeaponSDKBase
> >
> > willl be
> >
> > C_BaseHLCombat Weapon
> >
> > replaced:
> >
> > #include "sdk_gamerules.h" with #include "hl2_gamerules.h"
> >
> > #include "weapon_sdkbase.h" with #include "basehl2combatweapon_shared.h"
> >
> > *In hl2_player.cpp
> >
> > comment LINK_ENTITY_TO_CLASS( player, CHL2_Player );
> >
> > e.g. // LINK_ENTITY_TO_CLASS( player, CHL2_Player );
> >
> > *In sdk_playeranimatestate.cpp
> >
> > replaced:
> >
> > #include "weapon_sdkbase.h" with #include "basehlcombatweapon_shared.h"
> >
> > *In the entire project
> >
> > replaced:
> >
> > GetSDKWpnData with GetWpnData
> >
> > *In weapon_parse.cpp
> >
> > -=added:
> >
> > const char *pAnimEx = pKeyValuesData->GetString(
> > "PlayerAnimationExtension",
> > "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof(
> > m_szAnimExtension )
> > );
> >
> > -=in the function=-
> >
> > void FileWeaponInfo_t: arse
> >
> > *In weapon_parse.h
> >
> > added:
> >
> > char m_szAnimExtension[16]; // string used to generate player animations
> > with this weapon
> >
> > *In sdk_player.cpp , sdk_player.h
> >
> > commented function with "CheatImpulseCommands"
> >
> > *In c_sdk_player.cpp
> >
> > replaced:
> >
> > #include "weapon_parse.h" with #include "basehlcombatweapon_shared.h"
> >
> > *In c_sdk_player.h
> >
> > Find and replace first two C_BasePlayer:
> >
> > C_BasePlayer with C_BaseHLPlayer
> >
> > and added:
> >
> > #include "c_basehlplayer.h"
> >
> > *On the server side in sdk_player.h
> >
> > replaced:
> >
> > CBasePlayer with CHL2_Player
> >
> > and included:
> >
> > #include "hl2_player.h"
> > -------------------------------------------------------
> > We got a help from this coder, he walked us through to change the codes,
> > now
> > I cant seem to get him back.
> > After this major change in the codes, i changed the player's animation
> to
> > a
> > 9way blend, it seems to work, but not totally.
> > The running animations dun work out totally, as in instead of running,
> > they
> > were like walking very small steps.
> > And also the jump animations doesn't work anymore.
> > Does anyone knows the problem? Is it that we missed out some codes?
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> --
>
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> please visit:
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>
>
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