-- [ Picked text/plain from multipart/alternative ] Not only the jump animation. The run animation is working, but not totally. The animation is supposed to be a run, but when WASD is pressed, the animation in game is just taking small steps.
On 12/26/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > ok, I'm sorry but spewing out everything you've done since you were born > doesn't make it any easier for us to decipher what the problem is... > > If the jumping stuff isn't working, try finding out what exactly happens > when you press the jump key. Go to sdk_gamemovement.cpp and look for a > function called "CheckJumpButton" > Investigage what that function is doing and maybe it will lead you to why > your jump animatons aren't working. > > > > ----- Original Message ----- > From: "Alvin Ng" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Tuesday, December 25, 2007 7:00 PM > Subject: [hlcoders] Player animation after major change in codes. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > On client side, added existing items in HL2 DLL Folder: > > > > c_sdk_player.h > > > > c_sdk_player.cpp > > > > sdk_playeranimatestate.h > > > > sdk_playeranimatestate.cpp > > > > sdk_player_shared.cpp > > > > On server side, added existing items in HL2 DLL Folder: > > > > sdk_player.h > > > > sdk_player.cpp > > > > sdk_playeranimatestate.h > > > > sdk_playeranimatestate.cpp > > > > sdk_player_shared.cpp > > > > > ------------------------------------------------------------------------------------------ > > > > replaced: > > > > #include "sdk/sdk_player.h" with #include "sdk/sdk_playeranimstate.h" > > > > *In sdk_playeranimatestate.h, sdk_player.cpp, sdk_player_shared.cpp > > > > replaced: > > > > WeaponSDKBase with BaseHLCombat Weapon > > > > e.g. C_WeaponSDKBase > > > > willl be > > > > C_BaseHLCombat Weapon > > > > replaced: > > > > #include "sdk_gamerules.h" with #include "hl2_gamerules.h" > > > > #include "weapon_sdkbase.h" with #include "basehl2combatweapon_shared.h" > > > > *In hl2_player.cpp > > > > comment LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > > > > e.g. // LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > > > > *In sdk_playeranimatestate.cpp > > > > replaced: > > > > #include "weapon_sdkbase.h" with #include "basehlcombatweapon_shared.h" > > > > *In the entire project > > > > replaced: > > > > GetSDKWpnData with GetWpnData > > > > *In weapon_parse.cpp > > > > -=added: > > > > const char *pAnimEx = pKeyValuesData->GetString( > > "PlayerAnimationExtension", > > "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( > > m_szAnimExtension ) > > ); > > > > -=in the function=- > > > > void FileWeaponInfo_t: arse > > > > *In weapon_parse.h > > > > added: > > > > char m_szAnimExtension[16]; // string used to generate player animations > > with this weapon > > > > *In sdk_player.cpp , sdk_player.h > > > > commented function with "CheatImpulseCommands" > > > > *In c_sdk_player.cpp > > > > replaced: > > > > #include "weapon_parse.h" with #include "basehlcombatweapon_shared.h" > > > > *In c_sdk_player.h > > > > Find and replace first two C_BasePlayer: > > > > C_BasePlayer with C_BaseHLPlayer > > > > and added: > > > > #include "c_basehlplayer.h" > > > > *On the server side in sdk_player.h > > > > replaced: > > > > CBasePlayer with CHL2_Player > > > > and included: > > > > #include "hl2_player.h" > > ------------------------------------------------------- > > We got a help from this coder, he walked us through to change the codes, > > now > > I cant seem to get him back. > > After this major change in the codes, i changed the player's animation > to > > a > > 9way blend, it seems to work, but not totally. > > The running animations dun work out totally, as in instead of running, > > they > > were like walking very small steps. > > And also the jump animations doesn't work anymore. > > Does anyone knows the problem? Is it that we missed out some codes? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders