I think it needs an engine update because the particle editor was available
during tf2 beta up until a engine update disabled it.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford
Sent: Thursday, January 24, 2008 4:47 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

--
[ Picked text/plain from multipart/alternative ]
Cheers for the update, but no particle editor is pretty disappointing :(

On Jan 25, 2008 8:29 AM, DAV <[EMAIL PROTECTED]> wrote:

> And now it started to work again...
>
> Also if you run vbsp outside Hammer its giving the error: Can't load
> MaterialSystem.dll
> And vrad is giving the error: Unable to load vphysics DLL.
> (vvis is working fine)
>
> Both work fine in Hammer.
>
> Davide (DAV)
> Email: [EMAIL PROTECTED]
> Azure Sheep: http://halflife.multiplayer.it/azuresheep/
> Point of View: http://halflife.multiplayer.it/pov/
> DAV Levels: http://davlevels.planetquake.com.gamespy.com/
>
>
>
> ----- Original Message -----
> From: "DAV" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Thursday, January 24, 2008 8:48 PM
> Subject: Re: [hlcoders] New update.
>
>
> > Mine was working before but now it started to give the unable to play
> game
> > at this time error also.
> >
> > Davide (DAV)
> > Email: [EMAIL PROTECTED]
> > Azure Sheep: http://halflife.multiplayer.it/azuresheep/
> > Point of View: http://halflife.multiplayer.it/pov/
> > DAV Levels: http://davlevels.planetquake.com.gamespy.com/
> >
> >
> > ----- Original Message -----
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com>
> > Sent: Thursday, January 24, 2008 7:44 PM
> > Subject: RE: [hlcoders] New update.
> >
> >
> >> I'm building a mod now to try to duplicate the problem. I'm sure I'll
> be
> >> able to.
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras
> >> (memzero)
> >> Sent: Thursday, January 24, 2008 11:38 AM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] New update.
> >>
> >> Same.
> >>
> >> //   Adam
> >>
> >> Mark Chandler wrote:
> >>> Still cant play mod. Comes up with unable to play game at this time
> >> error.
> >>> Brand you mod made from scratch ob code, compiled with 2005 pro.
> >>>
> >>> Mark
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> >> Durand
> >>> Sent: Friday, January 25, 2008 4:16 AM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: RE: [hlcoders] New update.
> >>>
> >>> The "official" update is rolling out now so please add -beta
> >> srcsdk0122
> >>> if you haven't already.
> >>>
> >>> I've got the release notes updated here:
> >>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> >>>
> >>> -Mike
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> >> Leighton
> >>> Sent: Thursday, January 24, 2008 11:00 AM
> >>> To: hlcoders@list.valvesoftware.com
> >>> Subject: Re: [hlcoders] New update.
> >>>
> >>> Is this because it hasn't been released yet? :P Running it on the Team
> >>> Fortress 2 AppID however works.
> >>>
> >>> Mike Durand wrote:
> >>>
> >>>> It's actually out right now, but doesn't show up in the Tools menu
> >>>>
> >>> like
> >>>
> >>>> the other one does. If you specify 218 as your mod's SteamAppId then
> >>>>
> >>> you
> >>>
> >>>> will be loading the *new* Source SDK Base and if you specify 215 then
> >>>> you get the familiar one.
> >>>>
> >>>> 218 loads the same content that 215 does. The only difference is that
> >>>>
> >>> it
> >>>
> >>>> loads the Orange Box engine cache instead of the Ep1 engine cache.
> >>>> Because they are essentially the same we decided it would be
> >> confusing
> >>>> to expose the new Source SDK Base on the tools menu along with the
> >> old
> >>>> one.
> >>>>
> >>>> -Mike
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam
> >> Maras
> >>>> (memzero)
> >>>> Sent: Thursday, January 24, 2008 10:19 AM
> >>>> To: hlcoders@list.valvesoftware.com
> >>>> Subject: Re: [hlcoders] New update.
> >>>>
> >>>> Mike, when can we expect to see the new Source SDK *Base* out?
> >>>>
> >>>> //   Adam Maras (memzero)
> >>>>
> >>>> Mike Durand wrote:
> >>>>
> >>>>
> >>>>> Yes, it is fixed and will be part of the release. Be warned that the
> >>>>> more detailed preview mode (3D Ray-traced Lighting Preview) can take
> >>>>>
> >>> a
> >>>
> >>>>> long time on complex maps. But if you're patient you'll see the
> >> scene
> >>>>> rendered in a new child window.
> >>>>>
> >>>>> -Mike
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: [EMAIL PROTECTED]
> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan
> >>>>>
> >>>>>
> >>>> -------
> >>>>
> >>>>
> >>>>> Sent: Thursday, January 24, 2008 10:03 AM
> >>>>> To: hlcoders@list.valvesoftware.com
> >>>>> Subject: Re: [hlcoders] New update.
> >>>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Hi, mike - is light preview all fixed in this version?
> >>>>>
> >>>>> I might actually weep if it isn't.
> >>>>>
> >>>>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Hey mike, why wasn't it a beta in the steam settings like the
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> community?
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Thought command line betas where a thing of the past.
> >>>>>>
> >>>>>> -----Original Message-----
> >>>>>> From: [EMAIL PROTECTED]
> >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> Durand
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Sent: Friday, January 25, 2008 2:26 AM
> >>>>>> To: hlcoders@list.valvesoftware.com
> >>>>>>  Subject: RE: [hlcoders] New update.
> >>>>>>
> >>>>>> My first thought is that we need to change the naming convention
> >> for
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> our
> >>>>>
> >>>>>
> >>>>>
> >>>>>> public betas.:)
> >>>>>>
> >>>>>> And just to make it clear: this new version of the SDK has both the
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> old
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Ep1 mod source code and the Orange Box mod source code. If you set
> >>>>>>
> >>>>>>
> >>>> the
> >>>>
> >>>>
> >>>>>> active engine to "HL2:Ep1" then the create mod wizard will copy the
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> old
> >>>>>
> >>>>>
> >>>>>
> >>>>>> source code to your mod directory. If "Orange Box" is your active
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> engine
> >>>>>
> >>>>>
> >>>>>
> >>>>>> when you create a mod then you'll get the new stuff. This way we
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> aren't
> >>>>>
> >>>>>
> >>>>>
> >>>>>> forcing people to port their mods to the newer engine.
> >>>>>>
> >>>>>> -Mike
> >>>>>>
> >>>>>> -----Original Message-----
> >>>>>> From: [EMAIL PROTECTED]
> >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> Leighton
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Sent: Thursday, January 24, 2008 8:33 AM
> >>>>>> To: hlcoders@list.valvesoftware.com
> >>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>
> >>>>>> The new style ConCommands are in, so i assume its NEWER code than
> >>>>>>
> >>> the
> >>>
> >>>>>> normal sdk :P
> >>>>>>
> >>>>>> I wonder what Mike thinks of us all now, ban us all from hlcoders
> >>>>>>
> >>> for
> >>>
> >>>>>> hackage, or just shrug it off and hire us all? :P
> >>>>>>
> >>>>>> Keeper wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Strange, because I looked at some of the headers released for the
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> plugins,
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> and they don't match with what's in the gcf.
> >>>>>>>
> >>>>>>> Imma wait.  :)
> >>>>>>>
> >>>>>>> -----Original Message-----
> >>>>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED]
> >>>>>>> Sent: Thursday, January 24, 2008 10:41 AM
> >>>>>>> To: hlcoders@list.valvesoftware.com
> >>>>>>> Subject: Re: [hlcoders] New update.
> >>>>>>>
> >>>>>>> --
> >>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>> Yeah, visual comparison took all of 5 seconds. The directory
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>> structure
> >>>>>
> >>>>>
> >>>>>
> >>>>>> is
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> completely different, and the VS2003 solution files are gone.
> >>>>>>>
> >>>>>>> Rejoice, people, for the promised day has finally come! :D
> >>>>>>>
> >>>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> <[EMAIL PROTECTED]>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> --
> >>>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>>> The steamappid in the gameinfo.txt is different too. It is 218
> >>>>>>>>
> >>> now.
> >>>
> >>>>>>>>
> >>>>>> So it
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> is likely the updated one.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>> Subject:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37
> >> -0500>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> --> [
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure
> >> it
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> is,
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster
> >> code
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> in
> >>>>>
> >>>>>
> >>>>>
> >>>>>> it.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> I'll make a visual comparison with the older code just to> be
> >> sure
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>> though.>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>> wrote:>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> The orange box code?> >> > Don't think so.> >> > -----Original
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>> Message----->
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent:
> >> Thursday,
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com>
> >>>
> >>>>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in
> >> the
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> srcsdk
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> >
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> Message:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> 2> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> >>>>>>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> >
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> Subject:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Re:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> [hlcoders] New update.> > Reply-To:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> hlcoders@list.valvesoftware.com>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> For the Episode 1-engined games, the shaded and lightmap views
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> work>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>> again
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> (not the lighting preview, though). I can't get Hammer to work
> >> at>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> all
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> for
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> the OB games.> >> >> >
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> _______________________________________________> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> To
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> archives,>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> please visit:> >
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>>>>>>>>> _______________________________________________> > To
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>
> >>>>>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> archives,>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> please visit:> >
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>>>>>> --> > _______________________________________________> To
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>> unsubscribe,
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> edit your list preferences, or view the list archives, please
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> visit:>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>>>>> _________________________________________________________________
> >>>>>>>> Probeer Live Search: de zoekmachine van de makers van MSN!
> >>>>>>>> http://www.live.com/?searchOnly=true
> >>>>>>>> --
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> archives,
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>> --
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>
> >>>>>> please visit:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>>  To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> archives,
> >>>>>
> >>>>>
> >>>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>> archives,
> >>>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>> archives,
> >>>
> >>>> please visit:
> >>>>
> >>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >>>>
> >>> please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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