I think it needs an engine update because the particle editor was available during tf2 beta up until a engine update disabled it.
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford Sent: Thursday, January 24, 2008 4:47 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] New update. -- [ Picked text/plain from multipart/alternative ] Cheers for the update, but no particle editor is pretty disappointing :( On Jan 25, 2008 8:29 AM, DAV <[EMAIL PROTECTED]> wrote: > And now it started to work again... > > Also if you run vbsp outside Hammer its giving the error: Can't load > MaterialSystem.dll > And vrad is giving the error: Unable to load vphysics DLL. > (vvis is working fine) > > Both work fine in Hammer. > > Davide (DAV) > Email: [EMAIL PROTECTED] > Azure Sheep: http://halflife.multiplayer.it/azuresheep/ > Point of View: http://halflife.multiplayer.it/pov/ > DAV Levels: http://davlevels.planetquake.com.gamespy.com/ > > > > ----- Original Message ----- > From: "DAV" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Thursday, January 24, 2008 8:48 PM > Subject: Re: [hlcoders] New update. > > > > Mine was working before but now it started to give the unable to play > game > > at this time error also. > > > > Davide (DAV) > > Email: [EMAIL PROTECTED] > > Azure Sheep: http://halflife.multiplayer.it/azuresheep/ > > Point of View: http://halflife.multiplayer.it/pov/ > > DAV Levels: http://davlevels.planetquake.com.gamespy.com/ > > > > > > ----- Original Message ----- > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: <hlcoders@list.valvesoftware.com> > > Sent: Thursday, January 24, 2008 7:44 PM > > Subject: RE: [hlcoders] New update. > > > > > >> I'm building a mod now to try to duplicate the problem. I'm sure I'll > be > >> able to. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras > >> (memzero) > >> Sent: Thursday, January 24, 2008 11:38 AM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] New update. > >> > >> Same. > >> > >> // Adam > >> > >> Mark Chandler wrote: > >>> Still cant play mod. Comes up with unable to play game at this time > >> error. > >>> Brand you mod made from scratch ob code, compiled with 2005 pro. > >>> > >>> Mark > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > >> Durand > >>> Sent: Friday, January 25, 2008 4:16 AM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: RE: [hlcoders] New update. > >>> > >>> The "official" update is rolling out now so please add -beta > >> srcsdk0122 > >>> if you haven't already. > >>> > >>> I've got the release notes updated here: > >>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > >>> > >>> -Mike > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >> Leighton > >>> Sent: Thursday, January 24, 2008 11:00 AM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: Re: [hlcoders] New update. > >>> > >>> Is this because it hasn't been released yet? :P Running it on the Team > >>> Fortress 2 AppID however works. > >>> > >>> Mike Durand wrote: > >>> > >>>> It's actually out right now, but doesn't show up in the Tools menu > >>>> > >>> like > >>> > >>>> the other one does. If you specify 218 as your mod's SteamAppId then > >>>> > >>> you > >>> > >>>> will be loading the *new* Source SDK Base and if you specify 215 then > >>>> you get the familiar one. > >>>> > >>>> 218 loads the same content that 215 does. The only difference is that > >>>> > >>> it > >>> > >>>> loads the Orange Box engine cache instead of the Ep1 engine cache. > >>>> Because they are essentially the same we decided it would be > >> confusing > >>>> to expose the new Source SDK Base on the tools menu along with the > >> old > >>>> one. > >>>> > >>>> -Mike > >>>> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam > >> Maras > >>>> (memzero) > >>>> Sent: Thursday, January 24, 2008 10:19 AM > >>>> To: hlcoders@list.valvesoftware.com > >>>> Subject: Re: [hlcoders] New update. > >>>> > >>>> Mike, when can we expect to see the new Source SDK *Base* out? > >>>> > >>>> // Adam Maras (memzero) > >>>> > >>>> Mike Durand wrote: > >>>> > >>>> > >>>>> Yes, it is fixed and will be part of the release. Be warned that the > >>>>> more detailed preview mode (3D Ray-traced Lighting Preview) can take > >>>>> > >>> a > >>> > >>>>> long time on complex maps. But if you're patient you'll see the > >> scene > >>>>> rendered in a new child window. > >>>>> > >>>>> -Mike > >>>>> > >>>>> -----Original Message----- > >>>>> From: [EMAIL PROTECTED] > >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan > >>>>> > >>>>> > >>>> ------- > >>>> > >>>> > >>>>> Sent: Thursday, January 24, 2008 10:03 AM > >>>>> To: hlcoders@list.valvesoftware.com > >>>>> Subject: Re: [hlcoders] New update. > >>>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> Hi, mike - is light preview all fixed in this version? > >>>>> > >>>>> I might actually weep if it isn't. > >>>>> > >>>>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> Hey mike, why wasn't it a beta in the steam settings like the > >>>>>> > >>>>>> > >>>>>> > >>>>> community? > >>>>> > >>>>> > >>>>> > >>>>>> Thought command line betas where a thing of the past. > >>>>>> > >>>>>> -----Original Message----- > >>>>>> From: [EMAIL PROTECTED] > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > >>>>>> > >>>>>> > >>>>>> > >>>>> Durand > >>>>> > >>>>> > >>>>> > >>>>>> Sent: Friday, January 25, 2008 2:26 AM > >>>>>> To: hlcoders@list.valvesoftware.com > >>>>>> Subject: RE: [hlcoders] New update. > >>>>>> > >>>>>> My first thought is that we need to change the naming convention > >> for > >>>>>> > >>>>>> > >>>>>> > >>>>> our > >>>>> > >>>>> > >>>>> > >>>>>> public betas.:) > >>>>>> > >>>>>> And just to make it clear: this new version of the SDK has both the > >>>>>> > >>>>>> > >>>>>> > >>>>> old > >>>>> > >>>>> > >>>>> > >>>>>> Ep1 mod source code and the Orange Box mod source code. If you set > >>>>>> > >>>>>> > >>>> the > >>>> > >>>> > >>>>>> active engine to "HL2:Ep1" then the create mod wizard will copy the > >>>>>> > >>>>>> > >>>>>> > >>>>> old > >>>>> > >>>>> > >>>>> > >>>>>> source code to your mod directory. If "Orange Box" is your active > >>>>>> > >>>>>> > >>>>>> > >>>>> engine > >>>>> > >>>>> > >>>>> > >>>>>> when you create a mod then you'll get the new stuff. This way we > >>>>>> > >>>>>> > >>>>>> > >>>>> aren't > >>>>> > >>>>> > >>>>> > >>>>>> forcing people to port their mods to the newer engine. > >>>>>> > >>>>>> -Mike > >>>>>> > >>>>>> -----Original Message----- > >>>>>> From: [EMAIL PROTECTED] > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >>>>>> > >>>>>> > >>>>>> > >>>>> Leighton > >>>>> > >>>>> > >>>>> > >>>>>> Sent: Thursday, January 24, 2008 8:33 AM > >>>>>> To: hlcoders@list.valvesoftware.com > >>>>>> Subject: Re: [hlcoders] New update. > >>>>>> > >>>>>> The new style ConCommands are in, so i assume its NEWER code than > >>>>>> > >>> the > >>> > >>>>>> normal sdk :P > >>>>>> > >>>>>> I wonder what Mike thinks of us all now, ban us all from hlcoders > >>>>>> > >>> for > >>> > >>>>>> hackage, or just shrug it off and hire us all? :P > >>>>>> > >>>>>> Keeper wrote: > >>>>>> > >>>>>> > >>>>>> > >>>>>>> Strange, because I looked at some of the headers released for the > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> plugins, > >>>>>> > >>>>>> > >>>>>> > >>>>>>> and they don't match with what's in the gcf. > >>>>>>> > >>>>>>> Imma wait. :) > >>>>>>> > >>>>>>> -----Original Message----- > >>>>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] > >>>>>>> Sent: Thursday, January 24, 2008 10:41 AM > >>>>>>> To: hlcoders@list.valvesoftware.com > >>>>>>> Subject: Re: [hlcoders] New update. > >>>>>>> > >>>>>>> -- > >>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>> Yeah, visual comparison took all of 5 seconds. The directory > >>>>>>> > >>>>>>> > >>>>>>> > >>>>> structure > >>>>> > >>>>> > >>>>> > >>>>>> is > >>>>>> > >>>>>> > >>>>>> > >>>>>>> completely different, and the VS2003 solution files are gone. > >>>>>>> > >>>>>>> Rejoice, people, for the promised day has finally come! :D > >>>>>>> > >>>>>>> On Jan 24, 2008 10:38 AM, Sander van Noort > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> <[EMAIL PROTECTED]> > >>>>>> > >>>>>> > >>>>>> > >>>>>>> wrote: > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> -- > >>>>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>>>> The steamappid in the gameinfo.txt is different too. It is 218 > >>>>>>>> > >>> now. > >>> > >>>>>>>> > >>>>>> So it > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> is likely the updated one. > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>> Subject: > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 > >> -0500> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> --> [ > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure > >> it > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> is, > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster > >> code > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> in > >>>>> > >>>>> > >>>>> > >>>>>> it. > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> I'll make a visual comparison with the older code just to> be > >> sure > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> though.> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>> wrote:> > >>>>> > >>>>> > >>>>> > >>>>>>>> The orange box code?> >> > Don't think so.> >> > -----Original > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> Message-----> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: > >> Thursday, > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > >>> > >>>>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in > >> the > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> srcsdk > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> Message: > >>>>> > >>>>> > >>>>> > >>>>>> 2> > > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > >>>>>>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> Subject: > >>>>> > >>>>> > >>>>> > >>>>>> Re: > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> [hlcoders] New update.> > Reply-To: > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> hlcoders@list.valvesoftware.com> > >>>>> > >>>>> > >>>>> > >>>>>>>> For the Episode 1-engined games, the shaded and lightmap views > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> work> > >>>>> > >>>>> > >>>>> > >>>>>>> again > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> (not the lighting preview, though). I can't get Hammer to work > >> at> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> all > >>>>>> > >>>>>> > >>>>>> > >>>>>>> for > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> the OB games.> >> >> > > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> _______________________________________________> > > >>>>>> > >>>>>> > >>>>>> > >>>>>>> To > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> archives,> > >>>>> > >>>>> > >>>>> > >>>>>>>> please visit:> > > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > >>>>>> > >>>>>>>>>>>>>>> _______________________________________________> > To > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > >>>>>>>> unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> archives,> > >>>>> > >>>>> > >>>>> > >>>>>>>> please visit:> > > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > >>>>>> > >>>>>>>>>>>> --> > _______________________________________________> To > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>> unsubscribe, > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> edit your list preferences, or view the list archives, please > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> visit:> > >>>>> > >>>>> > >>>>> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>> _________________________________________________________________ > >>>>>>>> Probeer Live Search: de zoekmachine van de makers van MSN! > >>>>>>>> http://www.live.com/?searchOnly=true > >>>>>>>> -- > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> archives, > >>>>>> > >>>>>> > >>>>>> > >>>>>>>> please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> -- > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> > >>>>>>> > >>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>> > >>>>>>> please visit: > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> > >>>>>>> > >>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>> > >>>>>> please visit: > >>>>>> > >>>>>> > >>>>>> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>> archives, > >>>> > >>>> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>> archives, > >>>> > >>>> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>> archives, > >>> > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>> archives, > >>> > >>>> please visit: > >>>> > >>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >>>> > >>> please visit: > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders