Something maybe related: ep1 tools still ignore the game setting in the SourceSDK menu and export to halflife2 by default ( that is, they try to export there since the update, and they did export there before :p ). But altho annoying, it's less urgent, since I can still copy the files over.
Has anyone else tried using studiomdl since the update? [ and which version then, the ep1 or the orangebox? ] > Without insisting too much, I'd love to get an official reply on this or a > non-official fix; not being able to compile anything is kind of blocking > development :) > >> No, that doesn't fix it in this case. >> >>> studiomdl.exe has always crashed for me unless I have HLMV running. >>> >>> -- Tim >>> >>> >>>> Another issue, seemingly related to the vbsp one. >>>> >>>> I'm running studiomdl.exe to compile a model, and it fails also with a >>>> "Can't load MaterialSystem.dll" >>>> >>>> Any solutions for this one? >>>> >>>> -- Maarten >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders