-- [ Picked text/plain from multipart/alternative ] > Can anyone point me in the right direction of how to either move the > player's weapon model when zoomed in, or to simply hide it? I've tried > things like setting the EF_NODRAW effect flag, but that prevents the > weapon from firing or receiving other input. > Thanks! >
I think that's cuz you're setting the EF_NODRAW effect to the CWeaponSDKBase object. What you want to do is set the EF_NODRAW flag to the Viewmodel object.. You can get the player's view model by calling CSDKPlayer->GetViewModel() I have managed to succesfully use the ef_nodraw flag by applying it to the viewmodel. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders