Well, I recall somewhere in an interview the lady on Portal Dev team discussed the possibility of having portal gun in SDK. I would suspect maybe this changed due to the potential direction they want to take this technology for future titles and maybe the risk that a mod does something similar with it in the sdk, etc.
Those things you refers to API wise I think are in portal code. If you do a search for PORTAL you will see lots of ifdef sections, etc. pointing to header files for portal (I think I recall some physics portal header files). Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman" Broome Sent: Saturday, February 02, 2008 4:21 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Portal Ryan Sheffer wrote: > -- > [ Picked text/plain from multipart/alternative ] > Having the code to add the portal gun would be great, but me thinks Valve > don't want us to make portal mods. They don't distribute the source code to Counter-Strike, TFC, or Day of Defeat, why would they distribute source code to Portal or TF2? It would be nice to have details about the interface used to create portals in the engine (the physics collision modifications and viewport/rendering modifications) so that someone could create their own "Portal-like" game. I'm sure those are exposed from the engine in some sort of API. Having some sample code about how to use this would be nice! :) -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders