The way I do it is, I run my mod from Steam (just like starting any
other game) with Visual Studio open, then I use VS's "Attach to Process"
command, in the Debug (?) menu. A process list will open, you should
attach to the only hl2.exe in the list.

//  Adam Maras (memzero)

Andrew Watkins wrote:
Hi, I'm a bit behind everyone else in moving into the OB code, and I've
moved to 2005 express and managed to compile with it. I'm completely
failing
to get the debugger working though, I've worked out that the debug command
needs to point to the TF2 hl2.exe rather than deathmatch or sdk base
(multiplayer mod), but whatever I do, it won't debug. I get this message:
[Frames below may be incorrect and/or missing, no symbols loaded for
server.dll]
in the call stack, and clicking any frame produces this popup:
"No symbols are loaded for any call stack frame. The source code cannot be
displayed."

Now, I seem to remember people talking on the list about something like
this, but to be honest I didn't pay much attention at the time, and I can't
find it in the mailing list archive now. Is it 2005 express thats the
problem, the OB code, the combination of the two, or just me? Is it even
possible? I thought this was old hat! :-\

-Winston


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