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I have been trying to increase the size of the mirror window in the Rear view
mirror tutorial, I think I need to change the
resolution of the render target called by:
ITexture *pRenderTarget = GetCameraTexture();
Which calls
static CTextureReference s_pCameraTexture;
ITexture *GetCameraTexture( void )
{
if ( !s_pCameraTexture )
{
s_pCameraTexture.Init( materials->FindTexture( "_rt_Camera",
TEXTURE_GROUP_RENDER_TARGET ) );
//IMaterial::IsErrorMaterial();
// Test texture resolution code
int test1,test2,test3,test4;
test1=s_pCameraTexture->GetMappingWidth() ;
test2=s_pCameraTexture->GetMappingHeight();
test3=s_pCameraTexture->GetActualWidth() ;
test4=s_pCameraTexture->GetActualHeight();
// Test texture resolution code
Assert( !IsErrorTexture( s_pCameraTexture ) );
AddReleaseFunc();
}
return s_pCameraTexture;
When I look at GetCameraTexture in debug mode is calling the “_rt_Camera”
texture but I cannot find it
anywhere, is there some other way of generating a Render Target texture?
Thanks
Carl
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