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I have been trying to increase the size of the mirror window in the Rear view 
mirror tutorial, I think I need to change the

resolution of the render target called by:

ITexture *pRenderTarget = GetCameraTexture();



Which calls



static CTextureReference s_pCameraTexture;
ITexture *GetCameraTexture( void )
{
    if ( !s_pCameraTexture )
    {
        s_pCameraTexture.Init( materials->FindTexture( "_rt_Camera", 
TEXTURE_GROUP_RENDER_TARGET ) );
        //IMaterial::IsErrorMaterial();
              // Test texture resolution code

  int test1,test2,test3,test4;
            test1=s_pCameraTexture->GetMappingWidth() ;
            test2=s_pCameraTexture->GetMappingHeight();
            test3=s_pCameraTexture->GetActualWidth() ;
            test4=s_pCameraTexture->GetActualHeight();

     // Test texture resolution code
        Assert( !IsErrorTexture( s_pCameraTexture ) );
        AddReleaseFunc();
    }

    return s_pCameraTexture;



When I look at GetCameraTexture in debug mode is calling the  “_rt_Camera” 
texture but I cannot find it

anywhere, is there some other way of generating a Render Target texture?



Thanks



Carl




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