Hi Gary and Tony

Thanks for answering
I have been trying Gary's suggestion to create a new render target. Using a 
render texture vmf file does not seem to work, it displays the texture but does 
not render to it.
At the moment I am trying to use CreateNamedRenderTargetTexture to see if I
can create a 512 x 512 render target but that does not seem to be working ether.
Is there some other way to re-create the texture?

In the rear view mirror tutorial mirrorView is limited to the size of the 
Render target and "_rt_Camera" is only 256 x 256.

Carl


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" 
Sergi
Sent: 11 March 2008 14:18
To: [email protected]
Subject: Re: [hlcoders] How do you change camera Render Target's resolution?

--
[ Picked text/plain from multipart/alternative ]
I just looked at joel's tut:
 //Our view information, Origin, View Direction, window size
// location on material, and visual ratios.
mirrorView.width = 256;
mirrorView.height = 128;
I haven't actually tested it or anything, but that should be all you have to
change.
-Tony

On Tue, Mar 11, 2008 at 9:52 AM, Garry Newman <[EMAIL PROTECTED]> wrote:

> It's created in engine. I'm pretty sure that you can re-create it,
> with the same name, and it'll still work.
>
> Although when you resize it the monitors in levels will get all messed up.
>
> garry
>
> 2008/3/11  <[EMAIL PROTECTED]>:
>  > This is a multi-part message in MIME format.
> >  --
> >  I have been trying to increase the size of the mirror window in the
> Rear view mirror tutorial, I think I need to change the
> >
> >  resolution of the render target called by:
> >
> >  ITexture *pRenderTarget = GetCameraTexture();
> >
> >
> >
> >  Which calls
> >
> >
> >
> >  static CTextureReference s_pCameraTexture;
> >  ITexture *GetCameraTexture( void )
> >  {
> >     if ( !s_pCameraTexture )
> >     {
> >         s_pCameraTexture.Init( materials->FindTexture( "_rt_Camera",
> TEXTURE_GROUP_RENDER_TARGET ) );
> >         //IMaterial::IsErrorMaterial();
> >               // Test texture resolution code
> >
> >   int test1,test2,test3,test4;
> >             test1=s_pCameraTexture->GetMappingWidth() ;
> >             test2=s_pCameraTexture->GetMappingHeight();
> >             test3=s_pCameraTexture->GetActualWidth() ;
> >             test4=s_pCameraTexture->GetActualHeight();
> >
> >      // Test texture resolution code
> >         Assert( !IsErrorTexture( s_pCameraTexture ) );
> >         AddReleaseFunc();
> >     }
> >
> >     return s_pCameraTexture;
> >
> >
> >
> >  When I look at GetCameraTexture in debug mode is calling the
>  "_rt_Camera" texture but I cannot find it
> >
> >  anywhere, is there some other way of generating a Render Target
> texture?
> >
> >
> >
> >  Thanks
> >
> >
> >
> >  Carl
> >
> >
> >
> >
> >  No virus found in this outgoing message.
> >  Checked by AVG.
> >  Version: 7.5.518 / Virus Database: 269.21.7/1324 - Release Date:
> 10/03/2008 19:27
> >
> >  --
> >  [ winmail.dat of type application/ms-tnef deleted ]
> >  --
> >
> >  _______________________________________________
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> please visit:
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> >
> >
>
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>


--
-omega
--

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No virus found in this incoming message.
Checked by AVG.
Version: 7.5.518 / Virus Database: 269.21.7/1324 - Release Date: 10/03/2008 
19:27


No virus found in this outgoing message.
Checked by AVG.
Version: 7.5.518 / Virus Database: 269.21.7/1325 - Release Date: 11/03/2008 
13:41


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