--
[ Picked text/plain from multipart/alternative ]
That was actually part of what I had pasted originally. Eventually I or
someone else could probably just make the box bigger, but we'll see.
-Tony

On Tue, Mar 11, 2008 at 6:53 AM, Ashley Cowey <[EMAIL PROTECTED]>
wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> You could print a message to the clients console before kicking them and
> then inform them to check their console for the reason. That way you could
> ensure your message gets across. I did this when making a MM Plugin cause
> I
> was having the same issue with cropping and general unreliability of the
> kick reason.
>
> Ashley.
>
> On Sat, Mar 8, 2008 at 3:54 PM, Saul Rennison <[EMAIL PROTECTED]>
> wrote:
>
> > Yeah... Although I counted the full string as 129 chars.
> >
> > Its ok, I don't think I will use more than that.
> >
> > On 8 Mar 2008, at 15:41, Kevin Ottalini wrote:
> >
> > > so that looks like a ... 235 character limit?
> > >
> > >
> > > ----- Original Message -----
> > > From: "Thomas Morton"
> > > To: <[email protected]>
> > > Sent: Saturday, March 08, 2008 7:26 AM
> > > Subject: Re: [hlcoders] Howto drop a client? (With reason)
> > >
> > >
> > >> Clips it.
> > >>
> > >> It clipped this message (when I tried it) "You have been kicked by
> > >> @MMMugs|Errant (STEAM_x:x:xxxxxx) for admin abuse. Please appeal at
> > >> http://bans.clancontrol.net/mmmugs/glassfun"; to "You have been
> > >> kicked by
> > >> @MMMugs|Errant (STEAM_x:x:xxxxxx) for admin abuse. Please appeal at
> > >> ht"
> > >>
> > >> Tom
> > >>
> > >> --------------------------------------------------
> > >> From: "Saul Rennison" > Sent: Saturday, March 08, 2008 3:23 PM
> > >> To: <[email protected]>
> > >> Subject: Re: [hlcoders] Howto drop a client? (With reason)
> > >>
> > >>> By "Doesn't display well" do you mean it clips it? If so whats the
> > >>> limit?
> > >>>
> > >>>
> > >>> On 8 Mar 2008, at 14:26, Thomas Morton wrote:
> > >>>
> > >>>> Sup Saul,
> > >>>>
> > >>>> Yes that is the syntax :)
> > >>>>
> > >>>> I literally was just using that when your email came :P
> > >>>>
> > >>>> (Be careful with sending too long a string cos it doesn't display
> > >>>> well)
> > >>>>
> > >>>> Tom
> > >>>> --------------------------------------------------
> > >>>> From: "Saul Rennison" >>> Sent: Saturday, March 08, 2008 2:18 PM
> > >>>> To: <[email protected]>
> > >>>> Subject: Re: [hlcoders] Howto drop a client? (With reason)
> > >>>>
> > >>>>> Sorry! Doesn't kickid support a reason? I'm sure the command is:
> > >>>>>
> > >>>>> kickid <userid> <reason>
> > >>>>>
> > >>>>> I'll look it up now!
> > >>>>>
> > >>>>> On 8 Mar 2008, at 13:32, John wrote:
> > >>>>>
> > >>>>>> --
> > >>>>>> [ Picked text/plain from multipart/alternative ]
> > >>>>>> Omega was helping someone else with this in irc, here is his
> > >>>>>> solution.
> > >>>>>>
> > >>>>>> UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "#Game_idle_kick",
> > >>>>>> GetPlayerName() );
> > >>>>>>
> > >>>>>> [20:06] <omega> engine->ServerCommand( UTIL_VarArgs( "kickid %d
> > >>>>>> \n",
> > >>>>>> GetUserID() ) );
> > >>>>>> [20:07] <omega> look in css's language file for #game_idle_kick
> > >>>>>>
> > >>>>>>
> > >>>>>> On 3/8/08, Saul Rennison  wrote:
> > >>>>>>>
> > >>>>>>> Hey all,
> > >>>>>>> I was just wondering if there is a way to drop a client (like in
> > >>>>>>> HL1
> > >>>>>>> with SV_DropClient) and give a reason.
> > >>>>>>>
> > >>>>>>> I know about engine->ClientCommand(edict(), "disconnect\n"); but
> > >>>>>>> you
> > >>>>>>> can't supply a reason.
> > >>>>>>>
> > >>>>>>> Thanks in advance,
> > >>>>>>> - Saul.
> > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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>


--
-omega
--

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