By "Doesn't display well" do you mean it clips it? If so whats the
limit?


On 8 Mar 2008, at 14:26, Thomas Morton wrote:

Sup Saul,

Yes that is the syntax :)

I literally was just using that when your email came :P

(Be careful with sending too long a string cos it doesn't display
well)

Tom
--------------------------------------------------
From: "Saul Rennison" <[EMAIL PROTECTED]>
Sent: Saturday, March 08, 2008 2:18 PM
To: <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Howto drop a client? (With reason)

Sorry! Doesn't kickid support a reason? I'm sure the command is:

kickid <userid> <reason>

I'll look it up now!

On 8 Mar 2008, at 13:32, John wrote:

--
[ Picked text/plain from multipart/alternative ]
Omega was helping someone else with this in irc, here is his
solution.

UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "#Game_idle_kick",
GetPlayerName() );

[20:06] <omega> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n",
GetUserID() ) );
[20:07] <omega> look in css's language file for #game_idle_kick


On 3/8/08, Saul Rennison <[EMAIL PROTECTED]> wrote:

Hey all,
I was just wondering if there is a way to drop a client (like in
HL1
with SV_DropClient) and give a reason.

I know about engine->ClientCommand(edict(), "disconnect\n"); but
you
can't supply a reason.

Thanks in advance,
- Saul.

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