Note: I wrote a tutorial on how to do all this crap
http://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope

Cheers
Emiel Regis


On Sun, 30 Sep 2007 02:39:42 +0200, Andrew Ritchie <[EMAIL PROTECTED]>  
wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Just a quick question to see if anyone knows if CBaseClientRenderTargets  
> is
> no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are
> being intitalized.  We've added our own rendertargets for simple view
> bluring and I've been trying to clean up our code a bit since people
> complain of the intialization of our targets causing increases in loading
> times.  Anyway, after creating similar functions to the existing ones in
> CBaseClientRenderTargets I've discovered that the class  never even has  
> the
> init function called on it.  Am I looking in the wrong place for this?   
> Are
> the other render targets created inside of the engine? Or has somewhere
> along the lines our initialization of the render targets class been  
> removed,
> even though the default ones are still available in game.
> --
>
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