Note: I wrote a tutorial on how to do all this crap http://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope
Cheers Emiel Regis On Sun, 30 Sep 2007 02:39:42 +0200, Andrew Ritchie <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Just a quick question to see if anyone knows if CBaseClientRenderTargets > is > no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are > being intitalized. We've added our own rendertargets for simple view > bluring and I've been trying to clean up our code a bit since people > complain of the intialization of our targets causing increases in loading > times. Anyway, after creating similar functions to the existing ones in > CBaseClientRenderTargets I've discovered that the class never even has > the > init function called on it. Am I looking in the wrong place for this? > Are > the other render targets created inside of the engine? Or has somewhere > along the lines our initialization of the render targets class been > removed, > even though the default ones are still available in game. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

