Wonderful, Thanks alot for this.....we been working on an older style sniper for our Mod and this is what it needs! Thanks alot..
Cheers! Gusher http://www.deadwoodmod.com http://www.wildwestgames.org Visit Us in Second Life http://slurl.com/secondlife/Saddle%20Canyon/165/95/22/ Emiel Regis wrote: > Note: I wrote a tutorial on how to do all this crap > http://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope > > Cheers > Emiel Regis > > > On Sun, 30 Sep 2007 02:39:42 +0200, Andrew Ritchie <[EMAIL PROTECTED]> > wrote: > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Just a quick question to see if anyone knows if CBaseClientRenderTargets >> is >> no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are >> being intitalized. We've added our own rendertargets for simple view >> bluring and I've been trying to clean up our code a bit since people >> complain of the intialization of our targets causing increases in loading >> times. Anyway, after creating similar functions to the existing ones in >> CBaseClientRenderTargets I've discovered that the class never even has >> the >> init function called on it. Am I looking in the wrong place for this? >> Are >> the other render targets created inside of the engine? Or has somewhere >> along the lines our initialization of the render targets class been >> removed, >> even though the default ones are still available in game. >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders