Wonderful,

Thanks alot for this.....we been working on an older style sniper for 
our Mod and this
is what it needs! Thanks alot..

Cheers!
Gusher
http://www.deadwoodmod.com
http://www.wildwestgames.org

Visit Us in Second Life
http://slurl.com/secondlife/Saddle%20Canyon/165/95/22/






Emiel Regis wrote:
> Note: I wrote a tutorial on how to do all this crap
> http://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope
>
> Cheers
> Emiel Regis
>
>
> On Sun, 30 Sep 2007 02:39:42 +0200, Andrew Ritchie <[EMAIL PROTECTED]>  
> wrote:
>
>   
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Just a quick question to see if anyone knows if CBaseClientRenderTargets  
>> is
>> no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are
>> being intitalized.  We've added our own rendertargets for simple view
>> bluring and I've been trying to clean up our code a bit since people
>> complain of the intialization of our targets causing increases in loading
>> times.  Anyway, after creating similar functions to the existing ones in
>> CBaseClientRenderTargets I've discovered that the class  never even has  
>> the
>> init function called on it.  Am I looking in the wrong place for this?   
>> Are
>> the other render targets created inside of the engine? Or has somewhere
>> along the lines our initialization of the render targets class been  
>> removed,
>> even though the default ones are still available in game.
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,  
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>     
>
>
>
>   

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to