setinfo isn't executable by the server :-/ I found out my player->SetPlayerName // gamerules->ChangePlayerName hooks were bored, so one of these might actually trigger the appropriate event as they fire - I'll mess with it more later today
- Neph On Thu, May 22, 2008 at 6:18 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > For instance with the name change, could you not force the client to run > the command again, thus, generating the event for you? > > I.e. when name is to change, run on the client setinfo name "Blah" ? > > Not sure whether setinfo is marked as SERVER_CANT_EXECUTE or not. > > Keeper wrote: >> Ah, ok. I understand now. >> >> I just ( thankfully ) downgraded back to XP, so I don't have my SDK loaded >> yet. My guess is that this event is a client generated event. With the >> plugin, firing it at the server level might just not do anything with the >> clients. >> >> Keeper >> >> -----Original Message----- >> From: Nephyrin Zey [mailto:[EMAIL PROTECTED] >> Sent: Thursday, May 22, 2008 8:39 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Generating events from an orangebox server plugin >> >> I'm aware that it will not cause the name to change. Rather, I am >> trying to trigger a notification to other players that the name *has* >> changed. It's not just this event, either - I can't seem to generate >> any events that would notify the clients of *anything* >> >> - Neph >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders