I'm trying to make a brush entity with a translucent material block AI LOS, without creating a second brush. I'm doing this:
VPhysicsGetObject()->SetContents(CONTENTS_BLOCKLOS) and before it this: VPhysicsGetObject()->SetContents(CONTENTS_SOLID) But despite code in AI_BaseNPC that checks against those contents setting them isn't achieving anything. The only reason NPCs can see through the brush is that it has CONTENTS_TRANSLUCENT and lower-order contents (like CONTENTS_SOLID) are supposed to override the higher ones, so I don't know where I'm supposed to go from here. Halp plz! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

