I'm trying to make a brush entity with a translucent material block AI 
LOS, without creating a second brush. I'm doing this:

VPhysicsGetObject()->SetContents(CONTENTS_BLOCKLOS)

and before it this:

VPhysicsGetObject()->SetContents(CONTENTS_SOLID)

But despite code in AI_BaseNPC that checks against those contents 
setting them isn't achieving anything. The only reason NPCs can see 
through the brush is that it has CONTENTS_TRANSLUCENT and lower-order 
contents (like CONTENTS_SOLID) are supposed to override the higher ones, 
so I don't know where I'm supposed to go from here. Halp plz!


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