Yeah, it had no effect either. I just tried both methods at the same time too, and I'm still seen.
Sander wrote: > Did you tried "SetBlocksLOS"? > > On Fri, Jul 4, 2008 at 3:44 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > >> No dice! It checks with | anyway. >> >> Nuno Silva wrote: >> >>> Maybe it works like this: >>> >>> VPhysicsGetObject()->SetContents(CONTENTS_BLOCKLOS | CONTENTS_SOLID) >>> >>> I'm not sure though, but if the values for CONTENTS_* are pow2, it may work, >>> if the AI_BaseNPC checks for contents with the & operator. >>> >>> Good luck! >>> >>> On Fri, Jul 4, 2008 at 1:55 PM, Tom Edwards <[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>>> I'm trying to make a brush entity with a translucent material block AI >>>> LOS, without creating a second brush. I'm doing this: >>>> >>>> VPhysicsGetObject()->SetContents(CONTENTS_BLOCKLOS) >>>> >>>> and before it this: >>>> >>>> VPhysicsGetObject()->SetContents(CONTENTS_SOLID) >>>> >>>> But despite code in AI_BaseNPC that checks against those contents >>>> setting them isn't achieving anything. The only reason NPCs can see >>>> through the brush is that it has CONTENTS_TRANSLUCENT and lower-order >>>> contents (like CONTENTS_SOLID) are supposed to override the higher ones, >>>> so I don't know where I'm supposed to go from here. Halp plz! >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders