No dice! It checks with | anyway. Nuno Silva wrote: > Maybe it works like this: > > VPhysicsGetObject()->SetContents(CONTENTS_BLOCKLOS | CONTENTS_SOLID) > > I'm not sure though, but if the values for CONTENTS_* are pow2, it may work, > if the AI_BaseNPC checks for contents with the & operator. > > Good luck! > > On Fri, Jul 4, 2008 at 1:55 PM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > > >> I'm trying to make a brush entity with a translucent material block AI >> LOS, without creating a second brush. I'm doing this: >> >> VPhysicsGetObject()->SetContents(CONTENTS_BLOCKLOS) >> >> and before it this: >> >> VPhysicsGetObject()->SetContents(CONTENTS_SOLID) >> >> But despite code in AI_BaseNPC that checks against those contents >> setting them isn't achieving anything. The only reason NPCs can see >> through the brush is that it has CONTENTS_TRANSLUCENT and lower-order >> contents (like CONTENTS_SOLID) are supposed to override the higher ones, >> so I don't know where I'm supposed to go from here. Halp plz! >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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