A friend had the same problem. Turn optimization of and it should work fine.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang Sent: Saturday, July 05, 2008 7:24 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] beta crash related to FinishClientPutInServer Hey all Thanks for suggesting that I switch to the new Beta SDK. I just merged my code with the new SDK, an OB HL2MP game. As soon as the player loads into the game, a crash occurs in hl2mp_client.cpp as shown from the dump: void FinishClientPutInServer( CHL2MP_Player *pPlayer ) { pPlayer->InitialSpawn(); pPlayer->Spawn(); .... It gets weird. I tried this right before that line: if(pPlayer == NULL) return; And it still crashes. Any idea if this is an SDK issue? Or did I do something wrong with my code merge? What might possible cause this crash? Thanks. ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders