We need a little more information about your crash. If you could give us the call stack and the actual error, that would help :)
// mem Michael Chang wrote: > Hey all > Thanks for suggesting that I switch to the new Beta SDK. > > I just merged my code with the new SDK, an OB HL2MP game. > > As soon as the player loads into the game, a crash occurs in > hl2mp_client.cpp as shown from the dump: > > void FinishClientPutInServer( CHL2MP_Player *pPlayer ) > { > pPlayer->InitialSpawn(); > pPlayer->Spawn(); > > .... > > It gets weird. I tried this right before that line: > > > if(pPlayer == NULL) > return; > > And it still crashes. > > Any idea if this is an SDK issue? Or did I do something wrong with my code > merge? What might possible cause this crash? > > Thanks. > > ~M > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders