Hi, thanks for the tip.

I deleted the pairs and did a "rebuild" but ofcourse I got a bunch of
linker errors. Were those files supposed to be replaced by something?

Thanks. I'm so close to getting this ....
~M

> yes i had about the same problem.
>
> it seems to crash without reason in initalspawn but the crashdump did
> not point to anything of value.
>
> i later tracked it to the gamestats system calls.
>
> all odd crashes and problems were fixed by deleting the files:
> game/client/statgather.(h/cpp)
> game/server/gamestats.(h/cpp)
>
> the project points to the gamestats files within game/shared so it
> seems it was including the items from the server folder causing the
> odd crashing.
>
> so if anyone else is having a odd problem like this make sure those
> files are deleted then rebuild the solution.
>
> On Sat, Jul 5, 2008 at 5:13 AM, Garry Newman <[EMAIL PROTECTED]> wrote:
> > I had this problem for about 2 days. It was crashing in InitialSpawn.
> > At first I thought it was something to do with the call to gamestats
> > in InitialSpawn.
> >
> > What I think fixed it for me was this. I compared all of Valve's files
> > with all of mine, and deleted the files that Valve had deleted but
> > were still hanging around in my local svn. After that it worked. So
> > I'm guessing maybe Valve moved a .h and something in my code was
> > including the old header instead of the new, updated moved one,
> > resulting in some crazy undebuggable corruption.
> >
> > garry
> >

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