Hi, thanks for the tip. I deleted the pairs and did a "rebuild" but ofcourse I got a bunch of linker errors. Were those files supposed to be replaced by something?
Thanks. I'm so close to getting this .... ~M > yes i had about the same problem. > > it seems to crash without reason in initalspawn but the crashdump did > not point to anything of value. > > i later tracked it to the gamestats system calls. > > all odd crashes and problems were fixed by deleting the files: > game/client/statgather.(h/cpp) > game/server/gamestats.(h/cpp) > > the project points to the gamestats files within game/shared so it > seems it was including the items from the server folder causing the > odd crashing. > > so if anyone else is having a odd problem like this make sure those > files are deleted then rebuild the solution. > > On Sat, Jul 5, 2008 at 5:13 AM, Garry Newman <[EMAIL PROTECTED]> wrote: > > I had this problem for about 2 days. It was crashing in InitialSpawn. > > At first I thought it was something to do with the call to gamestats > > in InitialSpawn. > > > > What I think fixed it for me was this. I compared all of Valve's files > > with all of mine, and deleted the files that Valve had deleted but > > were still hanging around in my local svn. After that it worked. So > > I'm guessing maybe Valve moved a .h and something in my code was > > including the old header instead of the new, updated moved one, > > resulting in some crazy undebuggable corruption. > > > > garry > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders