Not releasing it means you don't get to make your portal inspired mod, I
don't think that hurts Valve in anyway since they get to maintain full
control over how the tech they developed for portal is used.

On Mon, Jul 7, 2008 at 3:55 PM, Nick <[EMAIL PROTECTED]> wrote:

> If someone is big enough to sell it, they are probably big enough to
> write their own portal gun code.
>
> Not releasing portal gun code, only hurts small modders, and players, and
> valve.
>
> On Mon, Jul 7, 2008 at 9:34 AM, Olly <[EMAIL PROTECTED]> wrote:
> > If valve released the sourcecode for everything, then someone could just
> > recompile it with a different name, and then sell it.
> >
> > Thats why they dont release it.
> >
> > 2008/7/7 Patrick Neese <[EMAIL PROTECTED]>:
> >
> >> :P so other than HL2 no other source is released... awesome...
> >> ...*shakes head*
> >>
> >> Anyone know why that is?
> >>
> >> Thanks!
> >>
> >> On Sun, Jul 6, 2008 at 7:40 PM, Olly <[EMAIL PROTECTED]> wrote:
> >>
> >> > Code for retail games is not released (i.e; CSS, DODs, Portal, TF2,
> etc)
> >> >
> >> > 2008/7/7 Patrick Neese <[EMAIL PROTECTED]>:
> >> >
> >> > > So I just downloaded the new BETA sdk
> >> > > And I can't Find c_prop_portal.h which is inside a precompiler
> section
> >> > for
> >> > > PORTAL.
> >> > >
> >> > > Have these cpp and header not been released yet so we can modify
> code
> >> for
> >> > > the Portal "mod"? Or am I just extremely daft?
> >> > >
> >> > > I added
> >> > >
> >> > > #ifndef PORTAL
> >> > > #define PORTAL
> >> > > #endif
> >> > >
> >> > > to see what would happen...um...definitely gave me some errors :)
> >> > >
> >> > > Building maps for Portal is fun and all...but modifying some NPC's
> to
> >> > work
> >> > > with HL2 maps and portal gun... that would be amazing.
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> >> > >
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> >> >
> >> >
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> >>
> >>
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