I think you're probably underestimating the work required to provide it to us. I doubt it's just a case of including a few extra cpp files.
garry On Mon, Jul 7, 2008 at 4:12 PM, Nick <[EMAIL PROTECTED]> wrote: > More portal is better for everyone. The only way valve would benefit > from not releasing some portal code, would be if valve plans to > release more singleplayer, or some sort of multiplayer/co-op game. I > haven't heard anything about that though. > > On Mon, Jul 7, 2008 at 10:02 AM, Andrew Ritchie <[EMAIL PROTECTED]> wrote: >> Not releasing it means you don't get to make your portal inspired mod, I >> don't think that hurts Valve in anyway since they get to maintain full >> control over how the tech they developed for portal is used. >> >> On Mon, Jul 7, 2008 at 3:55 PM, Nick <[EMAIL PROTECTED]> wrote: >> >>> If someone is big enough to sell it, they are probably big enough to >>> write their own portal gun code. >>> >>> Not releasing portal gun code, only hurts small modders, and players, and >>> valve. >>> >>> On Mon, Jul 7, 2008 at 9:34 AM, Olly <[EMAIL PROTECTED]> wrote: >>> > If valve released the sourcecode for everything, then someone could just >>> > recompile it with a different name, and then sell it. >>> > >>> > Thats why they dont release it. >>> > >>> > 2008/7/7 Patrick Neese <[EMAIL PROTECTED]>: >>> > >>> >> :P so other than HL2 no other source is released... awesome... >>> >> ...*shakes head* >>> >> >>> >> Anyone know why that is? >>> >> >>> >> Thanks! >>> >> >>> >> On Sun, Jul 6, 2008 at 7:40 PM, Olly <[EMAIL PROTECTED]> wrote: >>> >> >>> >> > Code for retail games is not released (i.e; CSS, DODs, Portal, TF2, >>> etc) >>> >> > >>> >> > 2008/7/7 Patrick Neese <[EMAIL PROTECTED]>: >>> >> > >>> >> > > So I just downloaded the new BETA sdk >>> >> > > And I can't Find c_prop_portal.h which is inside a precompiler >>> section >>> >> > for >>> >> > > PORTAL. >>> >> > > >>> >> > > Have these cpp and header not been released yet so we can modify >>> code >>> >> for >>> >> > > the Portal "mod"? Or am I just extremely daft? >>> >> > > >>> >> > > I added >>> >> > > >>> >> > > #ifndef PORTAL >>> >> > > #define PORTAL >>> >> > > #endif >>> >> > > >>> >> > > to see what would happen...um...definitely gave me some errors :) >>> >> > > >>> >> > > Building maps for Portal is fun and all...but modifying some NPC's >>> to >>> >> > work >>> >> > > with HL2 maps and portal gun... that would be amazing. >>> >> > > _______________________________________________ >>> >> > > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> > > please visit: >>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> > > >>> >> > > >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list archives, >>> >> > please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> > >>> >> > >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders