rename the classes/files 2008/12/20 Michael Chang <flux.black...@gmail.com>
> Hey all > After months (years?) of failing to fix HL2DM I've finally switched over to > scratch SDK, thank heavens for that. > > I want to know how best to mod scratch SDK. For example I want to implement > my own player type that inherits SDKPlayer. Where in the code do I tell > gamerules to instantiate my own player type instead of CSDKPlayer? > > On that note, even after I traced the calls and hierarchy all the way up, I > end up at sdk_client. Who calls/instantiates sdk_client? How do I implement > my own mod_client? Should I even bother? > > Basically, I want to use everything sdk_ etc but inherit it into a new > class > instead. I want to try limiting my edits to SDK_etc and do everything in > the > "proper" OOP way. So instead of sdk_gamerules, I want my own mod_gamerules > that inherits that. My own mod_playeranimstate... etc > > But where does it start? Where is the very beginning of switching over to > my > own objects/codebase? > > Thanks. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders