Okay, it seems that you're still confused between the two model types for 
weapons. 
There are two different models. I detail in brief the difference between them.

1) World Model. 
  This is the model that is picked up\tossed
  This is the model that attached to other players.
  This is the model that you see on your self in 3rd person. 
Valve typically names these models with a "w_" prefix 


2) View Model
  This is the model that is seen in first person. 
  This model is rendered differently, as only the client sees it. 
  For this reason, View models have arms built into them. 
  Hence why you still see the HVAC Hands regardless of player model. 
Valve typically names these models with a "v_" prefix




--- On Tue, 3/17/09, Idrox Gedrono <idr...@hotmail.com> wrote:

From: Idrox Gedrono <idr...@hotmail.com>
Subject: [hlcoders] First-Person Arms Model
To: hlcoders@list.valvesoftware.com
Date: Tuesday, March 17, 2009, 8:17 PM


Using both a rebel playermodel and the combine-police playermodel, I still 
retain the HEV-suited hands and arms shown in first-person.  How do you change 
the model of the arms you see?  Thanks in advance.

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