Okay, it seems that you're still confused between the two model types for weapons. There are two different models. I detail in brief the difference between them.
1) World Model. This is the model that is picked up\tossed This is the model that attached to other players. This is the model that you see on your self in 3rd person. Valve typically names these models with a "w_" prefix 2) View Model This is the model that is seen in first person. This model is rendered differently, as only the client sees it. For this reason, View models have arms built into them. Hence why you still see the HVAC Hands regardless of player model. Valve typically names these models with a "v_" prefix --- On Tue, 3/17/09, Idrox Gedrono <idr...@hotmail.com> wrote: From: Idrox Gedrono <idr...@hotmail.com> Subject: [hlcoders] First-Person Arms Model To: hlcoders@list.valvesoftware.com Date: Tuesday, March 17, 2009, 8:17 PM Using both a rebel playermodel and the combine-police playermodel, I still retain the HEV-suited hands and arms shown in first-person. How do you change the model of the arms you see? Thanks in advance. _________________________________________________________________ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders