Good point. But you would still have to compile the new skin into the 
model, right? I think you would still need to decompile the model and 
apply the new texture/skin to the model in a 3D program and then export 
the new reference SMD for the model with the new texture/skin. You would 
also need to reference the new texture in the .QC file and designate it 
as a skin that can be used.


botman wrote:
> Models can have multiple skins.  You can switch between the skin for 
> different materials on the model.
>
>   


-- 
Ben Mears

Production Lead

Noesis Interactive

b...@noesisinteractive.com
http://www.noesisinteractive.com/

2450 17th Ave.
Suite 125
Santa Cruz, California
95062
831-479-4263


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