Models can have multiple skins.  You can switch between the skin for 
different materials on the model.

-- 
Jeffrey "botman" Broome

On 3/18/2009 6:57 PM, Idrox Gedrono wrote:
> Okay, but that doesn't answer my question: is there a way to change
> the model that the arms use?  Just off the top of my head, weapons in
> HL2DM must certainly support multiple arm models, since combine have
> shiny gloves and rebels don't.  How is this accomplished?
>
> On Tue, Mar 17, 2009 at 6:12 PM, Grash  wrote:
>
>> Okay, it seems that you're still confused between the two model
>> types for weapons. There are two different models. I detail in
>> brief the difference between them.
>>
>> 1) World Model. This is the model that is picked up\tossed This is
>> the model that attached to other players. This is the model that
>> you see on your self in 3rd person. Valve typically names these
>> models with a "w_" prefix
>>
>>
>> 2) View Model This is the model that is seen in first person. This
>> model is rendered differently, as only the client sees it. For this
>> reason, View models have arms built into them. Hence why you still
>> see the HVAC Hands regardless of player model. Valve typically
>> names these models with a "v_" prefix
>>
>>
>>
>>
>> --- On Tue, 3/17/09, Idrox Gedrono  wrote:
>>
>> From: Idrox Gedrono Subject: [hlcoders] First-Person Arms Model To:
>> hlcoders at list.valvesoftware.com Date: Tuesday, March 17, 2009,
>> 8:17 PM
>>
>>
>> Using both a rebel playermodel and the combine-police playermodel,
>> I still retain the HEV-suited hands and arms shown in first-person.
>> How do you change the model of the arms you see?  Thanks in
>> advance.
>
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