Models can have multiple skins. You can switch between the skin for different materials on the model.
-- Jeffrey "botman" Broome On 3/18/2009 6:57 PM, Idrox Gedrono wrote: > Okay, but that doesn't answer my question: is there a way to change > the model that the arms use? Just off the top of my head, weapons in > HL2DM must certainly support multiple arm models, since combine have > shiny gloves and rebels don't. How is this accomplished? > > On Tue, Mar 17, 2009 at 6:12 PM, Grash wrote: > >> Okay, it seems that you're still confused between the two model >> types for weapons. There are two different models. I detail in >> brief the difference between them. >> >> 1) World Model. This is the model that is picked up\tossed This is >> the model that attached to other players. This is the model that >> you see on your self in 3rd person. Valve typically names these >> models with a "w_" prefix >> >> >> 2) View Model This is the model that is seen in first person. This >> model is rendered differently, as only the client sees it. For this >> reason, View models have arms built into them. Hence why you still >> see the HVAC Hands regardless of player model. Valve typically >> names these models with a "v_" prefix >> >> >> >> >> --- On Tue, 3/17/09, Idrox Gedrono wrote: >> >> From: Idrox Gedrono Subject: [hlcoders] First-Person Arms Model To: >> hlcoders at list.valvesoftware.com Date: Tuesday, March 17, 2009, >> 8:17 PM >> >> >> Using both a rebel playermodel and the combine-police playermodel, >> I still retain the HEV-suited hands and arms shown in first-person. >> How do you change the model of the arms you see? Thanks in >> advance. > > _________________________________________________________________ > Windows Liveā¢: Life without walls. > http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders