Thank you for answering Jonas but it is not what I'm talking about. I know
about displaying hitboxes server side and also client side. In fact, I was
expecting hitboxes client side was synchronous with animations but it isn't.
I thought that Interpolate was interpolating hitboxes but it doesn't.
At the moment I'm able to get sequence and cycle played in a sequence for a
specific player client side but I'm not able to get relative position of
bones in a specific cycle in a sequence. If I could have this answer, I
think I should be able to get right bone position.
Does anybody know how to get bones position for a specific cycle of a
specific sequence ?

J.

2009/4/20 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>

> Isn't that just an artifact from prediction? The hitboxes are calculated on
> the server that takes client latency into consideration, so the hitboxes
> are
> very much in sync. If you are talking about the hitboxes debug command that
> displays them, that's because the game runs about 100 miliseconds in the
> past on the client, but you shouldn't worry about that. Please note I'm not
> an expert, but that's what I understood from the articles I read about it.
>
> ----- Original Message -----
> From: "Janek" <jan...@gmail.com>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Monday, April 20, 2009 5:23 PM
> Subject: Re: [hlcoders] Hitboxes client side
>
>
> > Hi,
> >
> > Does anybody know if it is possible to get hitboxes synchronous with
> > animations we see client side ?
> >
> > J.
> >
> > 2009/4/18 Janek <jan...@gmail.com>
> >
> >> Hi list,
> >>
> >> Yesterday I decided to display hitboxes to see where they are "client
> >> side". I added my code at the end of RenderStart thus ensuring that all
> >> interpolation (I checked that players are in list of entities to
> >> interpolate
> >> and they are) and simulation are done.
> >> I thought these hitboxes will perfectly fit with players model but it is
> >> not true. It is like it doesn't take care of interpolation (confirmed by
> >> setting cl_interpolate to 0 and cl_interp to 0).
> >>
> >> Do any of you know where I have to put my code to display hitboxes which
> >> are really corresponding to player model I view ?
> >>
> >> Thank you in advance for your help.
> >>
> >> -------------------
> >> j...@nek
> >>
> >
> >
> >
> > --
> > -------------------
> > j...@nek
> > _______________________________________________
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> >
>
>
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>


-- 
-------------------
j...@nek
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