Thank you for answering Jonas but it is not what I'm talking about. I know about displaying hitboxes server side and also client side. In fact, I was expecting hitboxes client side was synchronous with animations but it isn't. I thought that Interpolate was interpolating hitboxes but it doesn't. At the moment I'm able to get sequence and cycle played in a sequence for a specific player client side but I'm not able to get relative position of bones in a specific cycle in a sequence. If I could have this answer, I think I should be able to get right bone position. Does anybody know how to get bones position for a specific cycle of a specific sequence ?
J. 2009/4/20 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> > Isn't that just an artifact from prediction? The hitboxes are calculated on > the server that takes client latency into consideration, so the hitboxes > are > very much in sync. If you are talking about the hitboxes debug command that > displays them, that's because the game runs about 100 miliseconds in the > past on the client, but you shouldn't worry about that. Please note I'm not > an expert, but that's what I understood from the articles I read about it. > > ----- Original Message ----- > From: "Janek" <jan...@gmail.com> > To: <hlcoders@list.valvesoftware.com> > Sent: Monday, April 20, 2009 5:23 PM > Subject: Re: [hlcoders] Hitboxes client side > > > > Hi, > > > > Does anybody know if it is possible to get hitboxes synchronous with > > animations we see client side ? > > > > J. > > > > 2009/4/18 Janek <jan...@gmail.com> > > > >> Hi list, > >> > >> Yesterday I decided to display hitboxes to see where they are "client > >> side". I added my code at the end of RenderStart thus ensuring that all > >> interpolation (I checked that players are in list of entities to > >> interpolate > >> and they are) and simulation are done. > >> I thought these hitboxes will perfectly fit with players model but it is > >> not true. It is like it doesn't take care of interpolation (confirmed by > >> setting cl_interpolate to 0 and cl_interp to 0). > >> > >> Do any of you know where I have to put my code to display hitboxes which > >> are really corresponding to player model I view ? > >> > >> Thank you in advance for your help. > >> > >> ------------------- > >> j...@nek > >> > > > > > > > > -- > > ------------------- > > j...@nek > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- j...@nek _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders