Thanks a million. I had considered that, but figured it would have been named 
something like numSignificantBits or something more descriptive. I guess valve 
has a knack for that kinda thing, huh?

> Date: Tue, 2 Jun 2009 14:51:45 +0900
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] What's the offset for on SendPropInt in making send 
> tables?
> 
> Are you referring to the number that goes after the initial comma?
> That value refers to the number of bits it will use to transfer the 
> data. Always try to use the fewest bits possible as it optimizes network 
> communication.
> So for example.. if your variable "m_iMental"  rangers between 0 and 100.
> You should use a bit size of 7 (as that will allow you to use values 
> from 0 - 127 )
> Also, you need to use the flag  SPROP_UNSIGNED.
> So your declaration will look like this
> 
>         SendPropInt        (SENDINFO(m_iMental), 7, SPROP_UNSIGNED ),
> 
> 
> 
> Brent Lewis wrote:
> > I want to add an int network variable and figured this was probably the 
> > place to do it. The problem is, I'm not quite sure what the "offset" 
> > parameter of SendPropInt is, and what value I should use. I know what 
> > offset means traditionally, but by this example it seems that may not be 
> > the meaning.
> >
> >     IMPLEMENT_SERVERCLASS_ST( CBasePlayer, DT_BasePlayer )
> >
> >         SendPropDataTable(SENDINFO_DT(pl), 
> > &REFERENCE_SEND_TABLE(DT_PlayerState), SendProxy_DataTableToDataTable),
> >
> >         SendPropEHandle(SENDINFO(m_hVehicle)),
> >         SendPropEHandle(SENDINFO(m_hUseEntity)),
> >         SendPropInt        (SENDINFO(m_iHealth), 10 ),
> >         SendPropInt        (SENDINFO(m_iMental), ???????)
> >         SendPropInt        (SENDINFO(m_lifeState), 3, SPROP_UNSIGNED ),
> >         SendPropInt        (SENDINFO(m_iBonusProgress), 15 ),
> >         SendPropInt        (SENDINFO(m_iBonusChallenge), 4 ),
> >         SendPropFloat    (SENDINFO(m_flMaxspeed), 12, SPROP_ROUNDDOWN, 
> > 0.0f, 2048.0f ),  // CL
> >         SendPropInt        (SENDINFO(m_fFlags), PLAYER_FLAG_BITS, 
> > SPROP_UNSIGNED|SPROP_CHANGES_OFTEN, 
> > SendProxy_CropFlagsToPlayerFlagBitsLength ),
> >         SendPropInt        (SENDINFO(m_iObserverMode), 3, SPROP_UNSIGNED ),
> >         SendPropEHandle    (SENDINFO(m_hObserverTarget) ),
> >         SendPropInt        (SENDINFO(m_iFOV), 8, SPROP_UNSIGNED ),
> >         SendPropInt        (SENDINFO(m_iFOVStart), 8, SPROP_UNSIGNED ),
> >         SendPropFloat    (SENDINFO(m_flFOVTime) ),
> >         SendPropInt        (SENDINFO(m_iDefaultFOV), 8, SPROP_UNSIGNED ),
> >         SendPropEHandle    (SENDINFO(m_hZoomOwner) ),
> >         SendPropArray    ( SendPropEHandle( SENDINFO_ARRAY( m_hViewModel ) 
> > ), m_hViewModel ),
> >         SendPropString    (SENDINFO(m_szLastPlaceName) ),
> >         SendPropInt        ( SENDINFO( m_ubEFNoInterpParity ), 
> > NOINTERP_PARITY_MAX_BITS, SPROP_UNSIGNED ),
> >
> >         // Data that only gets sent to the local player.
> >         SendPropDataTable( "localdata", 0, 
> > &REFERENCE_SEND_TABLE(DT_LocalPlayerExclusive), 
> > SendProxy_SendLocalDataTable ),
> >
> >     END_SEND_TABLE()
> > _______________________________________________
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> > please visit:
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> >
> >
> >   
> 
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