Multiplayer mod. I've written some code in player.cpp, with some storage details about a custom entity we're using for our mod.
In the trigger touch function, we pass in the CBaseEntity that touches the entity, and I'm trying to cast it as a CBasePlayer to access the functions I wrote in player.cpp, but I can only access the functions in c_baseplayer.cpp. Is there a way to do this? I tried putting my new functionality in c_baseplayer.cpp, but I get linker errors when compiling. I'm only guessing, but this might have something to do with the triggers being serverside, and the c_baseplayer being client-side? Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

