Excellent. Thank you for the quick response.

In the future, how should I go about finding out answers like these?


Stephen Swires wrote:
> ToBasePlayer()
> or you can use a dynamic cast (which ToBasePlayer does)
>
> FaMiNe wrote:
>   
>> Multiplayer mod.
>>
>> I've written some code in player.cpp, with some storage details about a 
>> custom entity we're using for our mod.
>>
>> In the trigger touch function, we pass in the CBaseEntity that touches 
>> the entity, and I'm trying to cast it as a CBasePlayer to access the 
>> functions I wrote in player.cpp, but I can only access the functions in 
>> c_baseplayer.cpp.
>>
>> Is there a way to do this?
>>
>> I tried putting my new functionality in c_baseplayer.cpp, but I get 
>> linker errors when compiling. I'm only guessing, but this might have 
>> something to do with the triggers being serverside, and the c_baseplayer 
>> being client-side?
>>
>> Thanks.
>>
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>>   
>>     
>
>
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