If its in the EULA (which I think it is) that says that you cannot use unmounted content. Then you just shouldn't unless you have consent from Valve. Downloading music is illigal, and that's just copying data. I also wouldn't make any money from doing so.
Emailing them would have been a much easier/accurate way to get an answer. 2009/5/14 Saul Rennison <saul.renni...@gmail.com> > If it is actually illegal Valve will confront you and politely ask you to > remove the copyrighted content, then when you do everything's OK. No > trouble! > > 2009/5/14 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> > > > Technically, you are not stealing from Valve by making a copy of their > > works, if they don't lose anything, which the clause that you only use a > > small portion of their content includes, because the content cannot > > substitute CS:S, and then it won't affect their sales, thus it can > quality > > as Fair Use under the US Copyright laws. But it's still untested in > court, > > and will vary on a case basis, and I am not an US copyright expert. The > > same > > argument goes for editing the content. Again, note that I don't recommend > > doing this, but if it's legal due to Fair Use, and you only use small > > amounts of content, it will be much faster for the mod to load the > content > > from its own folder, instead of adding another search path, which > increases > > loadtimes. > > > > Oh and be careful when mounting .GCFs from code and not the gameinfo.txt, > I > > had some experience that some people couldn't launch the mod > successfully, > > even if they had the .GCF I was mounting. Might be fixed though, but > still. > > > > ----- Original Message ----- > > From: "Julian Moschüring" <ar...@gmx.com> > > To: "Discussion of Half-Life Programming" < > hlcoders@list.valvesoftware.com > > > > > Sent: Thursday, May 14, 2009 2:57 PM > > Subject: Re: [hlcoders] Game Content > > > > > > > "-You only included small amounts of Valve's copyrighted works" > > > Nice reasoning, so if I go into a shop and only steal eg a part of a > > > computer thats okay? :-) > > > > > > I think you should mount the CS:S content because you have to make sure > > > the users who use your mod own the right to have the models you > provide. > > > Legally you are not even allowed to ship the modified model. To do it > > > totally right you would have to extract the gcf during install and > modify > > > the original model... but, as Jonas said, I don't think valve will > > > complain about this. > > > > > > > > > Jonas 'Sortie' Termansen schrieb: > > >> My personal expierence is that you can use CS:S Content in your mod. > The > > >> 100% legal way is to mount CS:S content but that requires CS:S to be > > >> installed and owned by everyone who own your mod. Then if you modify a > > >> few > > >> models, you can simply make some replacements in your own mod folder > > that > > >> will override the CS:S content. > > >> > > >> If you want a more questionable method that allows everyone to play > your > > >> mod > > >> (and faster because you don't have to mount another .gcf file or two), > > >> you > > >> can simply extract the few models you wish to edit and their > materials, > > >> and > > >> put them in your mod's folder. This way you don't depend on any extra > > >> .gcf > > >> files or that people have CS:S installed. This should work fine for > > small > > >> amounts of content. While untested in court, it could qualify for Fair > > >> Use > > >> because: > > >> - You only included small amounts of Valve's copyrighted works > > >> - The content required at least one of Valve's products > > >> - The content used doesn't include the whole CS:S and doesn't limit > > >> Valve's > > >> sales, because the content isn't CS:S > > >> - You do not earn any money from their works > > >> - (You edited their works to some degree) > > >> - (I have never heard of Valve having any complaints about this, as > long > > >> as > > >> the above is true, despite the EULA probably saying otherwise) > > >> > > >> Again, whether it's legal or advised to extract and ship the contents > of > > >> a > > >> GCF file, the perfectly safe but annoying way of doing it is mounting > > the > > >> CSS GCF file, but the way you do it is up to you. > > >> > > >> ----- Original Message ----- > > >> From: "Yaakov Smith" <m4ngr...@gmail.com> > > >> To: "'Discussion of Half-Life Programming'" > > >> <hlcoders@list.valvesoftware.com> > > >> Sent: Thursday, May 14, 2009 12:09 PM > > >> Subject: [hlcoders] Game Content > > >> > > >> > > >> > > >>> Example: I want to mess with CS:S models and include modifications of > > >>> the > > >>> said models in my mod. > > >>> > > >>> Could I legally do that, but mount the CS:S content to cover the > legal > > >>> aspect? > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Thanks, > - Saul. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sent from Olly's SEGA Game Gear _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders