If its in the EULA (which I think it is) that says that you cannot use
unmounted content. Then you just shouldn't unless you have consent from
Valve.
Downloading music is illigal, and that's just copying data. I also wouldn't
make any money from doing so.

Emailing them would have been a much easier/accurate way to get an answer.

2009/5/14 Saul Rennison <saul.renni...@gmail.com>

> If it is actually illegal Valve will confront you and politely ask you to
> remove the copyrighted content, then when you do everything's OK. No
> trouble!
>
> 2009/5/14 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>
>
> > Technically, you are not stealing from Valve by making a copy of their
> > works, if they don't lose anything, which the clause that you only use a
> > small portion of their content includes, because the content cannot
> > substitute CS:S, and then it won't affect their sales, thus it can
> quality
> > as Fair Use under the US Copyright laws. But it's still untested in
> court,
> > and will vary on a case basis, and I am not an US copyright expert. The
> > same
> > argument goes for editing the content. Again, note that I don't recommend
> > doing this, but if it's legal due to Fair Use, and you only use small
> > amounts of content, it will be much faster for the mod to load the
> content
> > from its own folder, instead of adding another search path, which
> increases
> > loadtimes.
> >
> > Oh and be careful when mounting .GCFs from code and not the gameinfo.txt,
> I
> > had some experience that some people couldn't launch the mod
> successfully,
> > even if they had the .GCF I was mounting. Might be fixed though, but
> still.
> >
> > ----- Original Message -----
> > From: "Julian Moschüring" <ar...@gmx.com>
> > To: "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com
> > >
> > Sent: Thursday, May 14, 2009 2:57 PM
> > Subject: Re: [hlcoders] Game Content
> >
> >
> > > "-You only included small amounts of Valve's copyrighted works"
> > > Nice reasoning, so if I go into a shop and only steal eg a part of a
> > > computer thats okay? :-)
> > >
> > > I think you should mount the CS:S content because you have to make sure
> > > the users who use your mod own the right to have the models you
> provide.
> > > Legally you are not even allowed to ship the modified model. To do it
> > > totally right you would have to extract the gcf during install and
> modify
> > > the original model... but, as Jonas said, I don't think valve will
> > > complain about this.
> > >
> > >
> > > Jonas 'Sortie' Termansen schrieb:
> > >> My personal expierence is that you can use CS:S Content in your mod.
> The
> > >> 100% legal way is to mount CS:S content but that requires CS:S to be
> > >> installed and owned by everyone who own your mod. Then if you modify a
> > >> few
> > >> models, you can simply make some replacements in your own mod folder
> > that
> > >> will override the CS:S content.
> > >>
> > >> If you want a more questionable method that allows everyone to play
> your
> > >> mod
> > >> (and faster because you don't have to mount another .gcf file or two),
> > >> you
> > >> can simply extract the few models you wish to edit and their
> materials,
> > >> and
> > >> put them in your mod's folder. This way you don't depend on any extra
> > >> .gcf
> > >> files or that people have CS:S installed. This should work fine for
> > small
> > >> amounts of content. While untested in court, it could qualify for Fair
> > >> Use
> > >> because:
> > >> - You only included small amounts of Valve's copyrighted works
> > >> - The content required at least one of Valve's products
> > >> - The content used doesn't include the whole CS:S and doesn't limit
> > >> Valve's
> > >> sales, because the content isn't CS:S
> > >> - You do not earn any money from their works
> > >> - (You edited their works to some degree)
> > >> - (I have never heard of Valve having any complaints about this, as
> long
> > >> as
> > >> the above is true, despite the EULA probably saying otherwise)
> > >>
> > >> Again, whether it's legal or advised to extract and ship the contents
> of
> > >> a
> > >> GCF file, the perfectly safe but annoying way of doing it is mounting
> > the
> > >> CSS GCF file, but the way you do it is up to you.
> > >>
> > >> ----- Original Message -----
> > >> From: "Yaakov Smith" <m4ngr...@gmail.com>
> > >> To: "'Discussion of Half-Life Programming'"
> > >> <hlcoders@list.valvesoftware.com>
> > >> Sent: Thursday, May 14, 2009 12:09 PM
> > >> Subject: [hlcoders] Game Content
> > >>
> > >>
> > >>
> > >>> Example: I want to mess with CS:S models and include modifications of
> > >>> the
> > >>> said models in my mod.
> > >>>
> > >>> Could I legally do that, but mount the CS:S content to cover the
> legal
> > >>> aspect?
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Thanks,
> - Saul.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Sent from Olly's SEGA Game Gear
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