Valve rarely reply on these matters. Skidz (Ryan)
On 14-May-09, at 6:58, Olly <oli...@gmail.com> wrote: > If its in the EULA (which I think it is) that says that you cannot use > unmounted content. Then you just shouldn't unless you have consent > from > Valve. > Downloading music is illigal, and that's just copying data. I also > wouldn't > make any money from doing so. > > Emailing them would have been a much easier/accurate way to get an > answer. > > 2009/5/14 Saul Rennison <saul.renni...@gmail.com> > >> If it is actually illegal Valve will confront you and politely ask >> you to >> remove the copyrighted content, then when you do everything's OK. No >> trouble! >> >> 2009/5/14 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> >> >>> Technically, you are not stealing from Valve by making a copy of >>> their >>> works, if they don't lose anything, which the clause that you only >>> use a >>> small portion of their content includes, because the content cannot >>> substitute CS:S, and then it won't affect their sales, thus it can >> quality >>> as Fair Use under the US Copyright laws. But it's still untested in >> court, >>> and will vary on a case basis, and I am not an US copyright >>> expert. The >>> same >>> argument goes for editing the content. Again, note that I don't >>> recommend >>> doing this, but if it's legal due to Fair Use, and you only use >>> small >>> amounts of content, it will be much faster for the mod to load the >> content >>> from its own folder, instead of adding another search path, which >> increases >>> loadtimes. >>> >>> Oh and be careful when mounting .GCFs from code and not the >>> gameinfo.txt, >> I >>> had some experience that some people couldn't launch the mod >> successfully, >>> even if they had the .GCF I was mounting. Might be fixed though, but >> still. >>> >>> ----- Original Message ----- >>> From: "Julian Moschüring" <ar...@gmx.com> >>> To: "Discussion of Half-Life Programming" < >> hlcoders@list.valvesoftware.com >>>> >>> Sent: Thursday, May 14, 2009 2:57 PM >>> Subject: Re: [hlcoders] Game Content >>> >>> >>>> "-You only included small amounts of Valve's copyrighted works" >>>> Nice reasoning, so if I go into a shop and only steal eg a part >>>> of a >>>> computer thats okay? :-) >>>> >>>> I think you should mount the CS:S content because you have to >>>> make sure >>>> the users who use your mod own the right to have the models you >> provide. >>>> Legally you are not even allowed to ship the modified model. To >>>> do it >>>> totally right you would have to extract the gcf during install and >> modify >>>> the original model... but, as Jonas said, I don't think valve will >>>> complain about this. >>>> >>>> >>>> Jonas 'Sortie' Termansen schrieb: >>>>> My personal expierence is that you can use CS:S Content in your >>>>> mod. >> The >>>>> 100% legal way is to mount CS:S content but that requires CS:S >>>>> to be >>>>> installed and owned by everyone who own your mod. Then if you >>>>> modify a >>>>> few >>>>> models, you can simply make some replacements in your own mod >>>>> folder >>> that >>>>> will override the CS:S content. >>>>> >>>>> If you want a more questionable method that allows everyone to >>>>> play >> your >>>>> mod >>>>> (and faster because you don't have to mount another .gcf file or >>>>> two), >>>>> you >>>>> can simply extract the few models you wish to edit and their >> materials, >>>>> and >>>>> put them in your mod's folder. This way you don't depend on any >>>>> extra >>>>> .gcf >>>>> files or that people have CS:S installed. This should work fine >>>>> for >>> small >>>>> amounts of content. While untested in court, it could qualify >>>>> for Fair >>>>> Use >>>>> because: >>>>> - You only included small amounts of Valve's copyrighted works >>>>> - The content required at least one of Valve's products >>>>> - The content used doesn't include the whole CS:S and doesn't >>>>> limit >>>>> Valve's >>>>> sales, because the content isn't CS:S >>>>> - You do not earn any money from their works >>>>> - (You edited their works to some degree) >>>>> - (I have never heard of Valve having any complaints about this, >>>>> as >> long >>>>> as >>>>> the above is true, despite the EULA probably saying otherwise) >>>>> >>>>> Again, whether it's legal or advised to extract and ship the >>>>> contents >> of >>>>> a >>>>> GCF file, the perfectly safe but annoying way of doing it is >>>>> mounting >>> the >>>>> CSS GCF file, but the way you do it is up to you. >>>>> >>>>> ----- Original Message ----- >>>>> From: "Yaakov Smith" <m4ngr...@gmail.com> >>>>> To: "'Discussion of Half-Life Programming'" >>>>> <hlcoders@list.valvesoftware.com> >>>>> Sent: Thursday, May 14, 2009 12:09 PM >>>>> Subject: [hlcoders] Game Content >>>>> >>>>> >>>>> >>>>>> Example: I want to mess with CS:S models and include >>>>>> modifications of >>>>>> the >>>>>> said models in my mod. >>>>>> >>>>>> Could I legally do that, but mount the CS:S content to cover the >> legal >>>>>> aspect? >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> -- >> Thanks, >> - Saul. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Sent from Olly's SEGA Game Gear > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders