Valve rarely reply on these matters.

Skidz (Ryan)

On 14-May-09, at 6:58, Olly <oli...@gmail.com> wrote:

> If its in the EULA (which I think it is) that says that you cannot use
> unmounted content. Then you just shouldn't unless you have consent  
> from
> Valve.
> Downloading music is illigal, and that's just copying data. I also  
> wouldn't
> make any money from doing so.
>
> Emailing them would have been a much easier/accurate way to get an  
> answer.
>
> 2009/5/14 Saul Rennison <saul.renni...@gmail.com>
>
>> If it is actually illegal Valve will confront you and politely ask  
>> you to
>> remove the copyrighted content, then when you do everything's OK. No
>> trouble!
>>
>> 2009/5/14 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>
>>
>>> Technically, you are not stealing from Valve by making a copy of  
>>> their
>>> works, if they don't lose anything, which the clause that you only  
>>> use a
>>> small portion of their content includes, because the content cannot
>>> substitute CS:S, and then it won't affect their sales, thus it can
>> quality
>>> as Fair Use under the US Copyright laws. But it's still untested in
>> court,
>>> and will vary on a case basis, and I am not an US copyright  
>>> expert. The
>>> same
>>> argument goes for editing the content. Again, note that I don't  
>>> recommend
>>> doing this, but if it's legal due to Fair Use, and you only use  
>>> small
>>> amounts of content, it will be much faster for the mod to load the
>> content
>>> from its own folder, instead of adding another search path, which
>> increases
>>> loadtimes.
>>>
>>> Oh and be careful when mounting .GCFs from code and not the  
>>> gameinfo.txt,
>> I
>>> had some experience that some people couldn't launch the mod
>> successfully,
>>> even if they had the .GCF I was mounting. Might be fixed though, but
>> still.
>>>
>>> ----- Original Message -----
>>> From: "Julian Moschüring" <ar...@gmx.com>
>>> To: "Discussion of Half-Life Programming" <
>> hlcoders@list.valvesoftware.com
>>>>
>>> Sent: Thursday, May 14, 2009 2:57 PM
>>> Subject: Re: [hlcoders] Game Content
>>>
>>>
>>>> "-You only included small amounts of Valve's copyrighted works"
>>>> Nice reasoning, so if I go into a shop and only steal eg a part  
>>>> of a
>>>> computer thats okay? :-)
>>>>
>>>> I think you should mount the CS:S content because you have to  
>>>> make sure
>>>> the users who use your mod own the right to have the models you
>> provide.
>>>> Legally you are not even allowed to ship the modified model. To  
>>>> do it
>>>> totally right you would have to extract the gcf during install and
>> modify
>>>> the original model... but, as Jonas said, I don't think valve will
>>>> complain about this.
>>>>
>>>>
>>>> Jonas 'Sortie' Termansen schrieb:
>>>>> My personal expierence is that you can use CS:S Content in your  
>>>>> mod.
>> The
>>>>> 100% legal way is to mount CS:S content but that requires CS:S  
>>>>> to be
>>>>> installed and owned by everyone who own your mod. Then if you  
>>>>> modify a
>>>>> few
>>>>> models, you can simply make some replacements in your own mod  
>>>>> folder
>>> that
>>>>> will override the CS:S content.
>>>>>
>>>>> If you want a more questionable method that allows everyone to  
>>>>> play
>> your
>>>>> mod
>>>>> (and faster because you don't have to mount another .gcf file or  
>>>>> two),
>>>>> you
>>>>> can simply extract the few models you wish to edit and their
>> materials,
>>>>> and
>>>>> put them in your mod's folder. This way you don't depend on any  
>>>>> extra
>>>>> .gcf
>>>>> files or that people have CS:S installed. This should work fine  
>>>>> for
>>> small
>>>>> amounts of content. While untested in court, it could qualify  
>>>>> for Fair
>>>>> Use
>>>>> because:
>>>>> - You only included small amounts of Valve's copyrighted works
>>>>> - The content required at least one of Valve's products
>>>>> - The content used doesn't include the whole CS:S and doesn't  
>>>>> limit
>>>>> Valve's
>>>>> sales, because the content isn't CS:S
>>>>> - You do not earn any money from their works
>>>>> - (You edited their works to some degree)
>>>>> - (I have never heard of Valve having any complaints about this,  
>>>>> as
>> long
>>>>> as
>>>>> the above is true, despite the EULA probably saying otherwise)
>>>>>
>>>>> Again, whether it's legal or advised to extract and ship the  
>>>>> contents
>> of
>>>>> a
>>>>> GCF file, the perfectly safe but annoying way of doing it is  
>>>>> mounting
>>> the
>>>>> CSS GCF file, but the way you do it is up to you.
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Yaakov Smith" <m4ngr...@gmail.com>
>>>>> To: "'Discussion of Half-Life Programming'"
>>>>> <hlcoders@list.valvesoftware.com>
>>>>> Sent: Thursday, May 14, 2009 12:09 PM
>>>>> Subject: [hlcoders] Game Content
>>>>>
>>>>>
>>>>>
>>>>>> Example: I want to mess with CS:S models and include  
>>>>>> modifications of
>>>>>> the
>>>>>> said models in my mod.
>>>>>>
>>>>>> Could I legally do that, but mount the CS:S content to cover the
>> legal
>>>>>> aspect?
>>>>>>
>>>>>> _______________________________________________
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>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> Thanks,
>> - Saul.
>> _______________________________________________
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>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> -- 
> Sent from Olly's SEGA Game Gear
> _______________________________________________
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