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> From: lord.matt.hoff...@gmail.com
> Date: Thu, 14 May 2009 09:32:08 -0700
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Game Content
> 
> Agreed. I went looking for it yesterday, never found it. Probably in the GCF
> as it pops up when you first install the SDK.
> 
> On Thu, May 14, 2009 at 9:29 AM, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk
>> wrote:
> 
>> I would, but I couldn't find a copy of it.
>>
>> ----- Original Message -----
>> From: "Tom Leighton" <tomrleigh...@googlemail.com>
>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
>>>
>> Sent: Thursday, May 14, 2009 5:57 PM
>> Subject: Re: [hlcoders] Game Content
>>
>>
>>> Have you read the agreement that accompanies the SDK?
>>>
>>> Jonas 'Sortie' Termansen wrote:
>>>> I just read the Steam Subscriber Agreement (
>>>> http://store.steampowered.com/subscriber_agreement/ ) and it said
>> nothing
>>>> about .GCF files or using unmounted content. However, it defines "Steam
>>>> Software" as "software and other content and updates", and restricts you
>>>> from
>>>>
>>>>  "with regard to the SDK, you may not, in whole or in part, copy,
>>>> photocopy,
>>>> reproduce, translate, reverse engineer, derive source code, modify,
>>>> disassemble, decompile, create derivative works based on, or remove any
>>>> proprietary notices or labels from the Steam Software or any software
>>>> accessed via Steam"
>>>>
>>>> Other agreements with Valve might apply, which I have forgotten about,
>> or
>>>> didn't read because they shouldn't cover copyright, such as the Steam
>>>> Online
>>>> Conduct ruleset, or the Valve Privacy Policy.
>>>>
>>>> The definition of Steam Software is unclear, and doesn't specify whether
>>>> it
>>>> includes the specific game content or not, but if it doesn't, the game
>>>> content is fully covered by US Copyright Laws. Again, thus it could
>>>> qualify
>>>> as Fair Use (see http://en.wikipedia.org/wiki/Fair_use for more
>>>> information)
>>>> because the works are non-comerical, only uses a bit of Valve's work
>> CS:S
>>>> as
>>>> a whole, (educational purposes can apply to GuildHall mods for
>> instance),
>>>> and that a mod using a CS:S model will not harm or limit Valve's
>>>> marketing
>>>> or sales.
>>>>
>>>> Again, I have seen quite a few mods that utilizes content extracted from
>>>> the
>>>> .gcf files, such as TF2 or CS:S content, but I am yet to hear Valve
>>>> complain
>>>> about such usage. Note that Valve Employees probably will not respond to
>>>> any
>>>> questions regarding this, as they are not allowed to act officially for
>>>> Valve without permission. If you really care, do mail the copyright
>>>> department of Valve and ask. Of course, using a lot of CS:S content
>> (such
>>>> as
>>>> binaries and maps) is not fair use, as it will be an illegal copy of the
>>>> game (perhaps even stand-alone.)
>>>>
>>>> In conclusion, the Steam Subscriber Agreement doesn't directly prohibit
>>>> you
>>>> from extract and shipping content from the .GCF files, and if you do it
>>>> carefully, it could count as Fair Use, and people on this list states
>>>> that
>>>> Valve doesn't care (which doesn't make it legal). I don't recommend
>> doing
>>>> so
>>>> though, because it's questionably legal, but it's your decision.
>>>>
>>>> - Sortie
>>>>
>>>> ----- Original Message -----
>>>> From: "Olly" <oli...@gmail.com>
>>>> To: "Discussion of Half-Life Programming"
>>>> <hlcoders@list.valvesoftware.com>
>>>> Sent: Thursday, May 14, 2009 3:58 PM
>>>> Subject: Re: [hlcoders] Game Content
>>>>
>>>>
>>>>
>>>>> If its in the EULA (which I think it is) that says that you cannot use
>>>>> unmounted content. Then you just shouldn't unless you have consent from
>>>>> Valve.
>>>>> Downloading music is illigal, and that's just copying data. I also
>>>>> wouldn't
>>>>> make any money from doing so.
>>>>>
>>>>> Emailing them would have been a much easier/accurate way to get an
>>>>> answer.
>>>>>
>>>>> 2009/5/14 Saul Rennison <saul.renni...@gmail.com>
>>>>>
>>>>>
>>>>>> If it is actually illegal Valve will confront you and politely ask you
>>>>>> to
>>>>>> remove the copyrighted content, then when you do everything's OK. No
>>>>>> trouble!
>>>>>>
>>>>>> 2009/5/14 Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>
>>>>>>
>>>>>>
>>>>>>> Technically, you are not stealing from Valve by making a copy of
>> their
>>>>>>> works, if they don't lose anything, which the clause that you only
>> use
>>>>>>> a
>>>>>>> small portion of their content includes, because the content cannot
>>>>>>> substitute CS:S, and then it won't affect their sales, thus it can
>>>>>>>
>>>>>> quality
>>>>>>
>>>>>>> as Fair Use under the US Copyright laws. But it's still untested in
>>>>>>>
>>>>>> court,
>>>>>>
>>>>>>> and will vary on a case basis, and I am not an US copyright expert.
>>>>>>> The
>>>>>>> same
>>>>>>> argument goes for editing the content. Again, note that I don't
>>>>>>> recommend
>>>>>>> doing this, but if it's legal due to Fair Use, and you only use small
>>>>>>> amounts of content, it will be much faster for the mod to load the
>>>>>>>
>>>>>> content
>>>>>>
>>>>>>> from its own folder, instead of adding another search path, which
>>>>>>>
>>>>>> increases
>>>>>>
>>>>>>> loadtimes.
>>>>>>>
>>>>>>> Oh and be careful when mounting .GCFs from code and not the
>>>>>>> gameinfo.txt,
>>>>>>>
>>>>>> I
>>>>>>
>>>>>>> had some experience that some people couldn't launch the mod
>>>>>>>
>>>>>> successfully,
>>>>>>
>>>>>>> even if they had the .GCF I was mounting. Might be fixed though, but
>>>>>>>
>>>>>> still.
>>>>>>
>>>>>>> ----- Original Message -----
>>>>>>> From: "Julian Moschüring" <ar...@gmx.com>
>>>>>>> To: "Discussion of Half-Life Programming" <
>>>>>>>
>>>>>> hlcoders@list.valvesoftware.com
>>>>>>
>>>>>>> Sent: Thursday, May 14, 2009 2:57 PM
>>>>>>> Subject: Re: [hlcoders] Game Content
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> "-You only included small amounts of Valve's copyrighted works"
>>>>>>>> Nice reasoning, so if I go into a shop and only steal eg a part of a
>>>>>>>> computer thats okay? :-)
>>>>>>>>
>>>>>>>> I think you should mount the CS:S content because you have to make
>>>>>>>> sure
>>>>>>>> the users who use your mod own the right to have the models you
>>>>>>>>
>>>>>> provide.
>>>>>>
>>>>>>>> Legally you are not even allowed to ship the modified model. To do
>> it
>>>>>>>> totally right you would have to extract the gcf during install and
>>>>>>>>
>>>>>> modify
>>>>>>
>>>>>>>> the original model... but, as Jonas said, I don't think valve will
>>>>>>>> complain about this.
>>>>>>>>
>>>>>>>>
>>>>>>>> Jonas 'Sortie' Termansen schrieb:
>>>>>>>>
>>>>>>>>> My personal expierence is that you can use CS:S Content in your
>> mod.
>>>>>>>>>
>>>>>> The
>>>>>>
>>>>>>>>> 100% legal way is to mount CS:S content but that requires CS:S to
>> be
>>>>>>>>> installed and owned by everyone who own your mod. Then if you
>> modify
>>>>>>>>> a
>>>>>>>>> few
>>>>>>>>> models, you can simply make some replacements in your own mod
>> folder
>>>>>>>>>
>>>>>>> that
>>>>>>>
>>>>>>>>> will override the CS:S content.
>>>>>>>>>
>>>>>>>>> If you want a more questionable method that allows everyone to play
>>>>>>>>>
>>>>>> your
>>>>>>
>>>>>>>>> mod
>>>>>>>>> (and faster because you don't have to mount another .gcf file or
>>>>>>>>> two),
>>>>>>>>> you
>>>>>>>>> can simply extract the few models you wish to edit and their
>>>>>>>>>
>>>>>> materials,
>>>>>>
>>>>>>>>> and
>>>>>>>>> put them in your mod's folder. This way you don't depend on any
>>>>>>>>> extra
>>>>>>>>> .gcf
>>>>>>>>> files or that people have CS:S installed. This should work fine for
>>>>>>>>>
>>>>>>> small
>>>>>>>
>>>>>>>>> amounts of content. While untested in court, it could qualify for
>>>>>>>>> Fair
>>>>>>>>> Use
>>>>>>>>> because:
>>>>>>>>> - You only included small amounts of Valve's copyrighted works
>>>>>>>>> - The content required at least one of Valve's products
>>>>>>>>> - The content used doesn't include the whole CS:S and doesn't limit
>>>>>>>>> Valve's
>>>>>>>>> sales, because the content isn't CS:S
>>>>>>>>> - You do not earn any money from their works
>>>>>>>>> - (You edited their works to some degree)
>>>>>>>>> - (I have never heard of Valve having any complaints about this, as
>>>>>>>>>
>>>>>> long
>>>>>>
>>>>>>>>> as
>>>>>>>>> the above is true, despite the EULA probably saying otherwise)
>>>>>>>>>
>>>>>>>>> Again, whether it's legal or advised to extract and ship the
>>>>>>>>> contents
>>>>>>>>>
>>>>>> of
>>>>>>
>>>>>>>>> a
>>>>>>>>> GCF file, the perfectly safe but annoying way of doing it is
>>>>>>>>> mounting
>>>>>>>>>
>>>>>>> the
>>>>>>>
>>>>>>>>> CSS GCF file, but the way you do it is up to you.
>>>>>>>>>
>>>>>>>>> ----- Original Message -----
>>>>>>>>> From: "Yaakov Smith" <m4ngr...@gmail.com>
>>>>>>>>> To: "'Discussion of Half-Life Programming'"
>>>>>>>>> <hlcoders@list.valvesoftware.com>
>>>>>>>>> Sent: Thursday, May 14, 2009 12:09 PM
>>>>>>>>> Subject: [hlcoders] Game Content
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> Example: I want to mess with CS:S models and include modifications
>>>>>>>>>> of
>>>>>>>>>> the
>>>>>>>>>> said models in my mod.
>>>>>>>>>>
>>>>>>>>>> Could I legally do that, but mount the CS:S content to cover the
>>>>>>>>>>
>>>>>> legal
>>>>>>
>>>>>>>>>> aspect?
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>
>>>>>> archives,
>>>>>>
>>>>>>>>>> please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> --
>>>>>> Thanks,
>>>>>> - Saul.
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>> Sent from Olly's SEGA Game Gear
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> _______________________________________________
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> visit:
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> 

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