Just people trying to find a scapegoat. Natural thing to do so they
can blame someone.

2009/6/16 Saul Rennison <saul.renni...@gmail.com>:
> OF COURSE! That explains everything! ONE person asked an "employee" to break
> the model browser. And they did. Makes sense ¬_¬
>
> 2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com>
>
>> It crashes hammer every time you try to use it. I've got a chatroom full of
>> angry people who are convinced that one of our members told valve to break
>> it, so everyone would have to use his prop library. (
>> http://forums.tf2maps.net/showthread.php?t=4674)
>>
>>
>>
>> On Tue, Jun 16, 2009 at 8:28 AM, Saul Rennison <saul.renni...@gmail.com
>> >wrote:
>>
>> > What's up with the VGUI model browser?
>> >
>> > 2009/6/16 Matt Hoffman <lord.matt.hoff...@gmail.com>
>> >
>> > > Will our VGUI model browser be fixed?
>> > >
>> > > On Mon, Jun 15, 2009 at 11:59 PM, Tony Sergi <to...@valvesoftware.com
>> > > >wrote:
>> > >
>> > > > When it comes to the source code.. No, I haven't submitted any of my
>> > > fixes
>> > > > yet. I haven't had time to finish that off.
>> > > >
>> > > >
>> > > > -Tony
>> > > >
>> > > > -----Original Message-----
>> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
>> > > > Sent: June-16-09 6:41 AM
>> > > > To: Discussion of Half-Life Programming
>> > > > Subject: Re: [hlcoders] Source SDK Beta Concluded
>> > > >
>> > > > Is there a changelog of changes to the SDK? I'm sure something was
>> > > changed?
>> > > >
>> > > > On Mon, Jun 15, 2009 at 4:31 PM, Matt Hoffman
>> > > > <lord.matt.hoff...@gmail.com>wrote:
>> > > >
>> > > > > >>Am I the only one that finds it ironic that you hate that the map
>> > > > > >>sources are being released because people will "fix" them, but in
>> > > > > >>the same email ask when the model sources will get releases so
>> you
>> > > can
>> > > > "fix"
>> > > > > >>them?  :)
>> > > > >
>> > > > > There is a difference between "fixing" the maps
>> > > > > (arena_2fort_night_fixed_pro_b3) and my fixing of the characters.
>> As
>> > > > > it stands, the scout has been fixed. This fixing is not editing the
>> > > > > model reference, It's re-compiling the characters with facial
>> flexes
>> > > > > so that I can do custom animations, *cough* machinima *cough* etc.
>> > > > >
>> > > > > The price I pay to not make 2bit machinima.
>> > > > >
>> > > > > On Mon, Jun 15, 2009 at 2:09 PM, Mike Durand <
>> > mik...@valvesoftware.com
>> > > > > >wrote:
>> > > > >
>> > > > > > Don't forget to do a 'Refresh SDK Content' from the SDK launcher.
>> > > > > > Once
>> > > > > you
>> > > > > > do that they should show up for you.
>> > > > > >
>> > > > > > -Mike
>> > > > > >
>> > > > > > -----Original Message-----
>> > > > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> > > > > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry
>> > Jeffery
>> > > > > > Sent: Monday, June 15, 2009 1:53 PM
>> > > > > > To: Discussion of Half-Life Programming
>> > > > > > Subject: Re: [hlcoders] Source SDK Beta Concluded
>> > > > > >
>> > > > > > Yeah, I'm loving the idea of releasing official map sources. =]
>> > > > > >
>> > > > > > Just cant find them. They're not in the mapsrc folder and the
>> > search
>> > > > > > for .vmf returns nothing but prefabs.
>> > > > > >
>> > > > > > 2009/6/15 Saul Rennison <saul.renni...@gmail.com>:
>> > > > > > > ....*shock horror*
>> > > > > > >
>> > > > > > > That's going to be absolutely amazing for all the TF2 mappers
>> out
>> > > > > there!
>> > > > > > > Grats to the Valve team :)
>> > > > > > >
>> > > > > > > 2009/6/15 Mike Durand <mik...@valvesoftware.com>
>> > > > > > >
>> > > > > > >> Hi All-
>> > > > > > >>
>> > > > > > >> Just wanted to give you a heads-up that the SDK Beta is over
>> and
>> > > > > > >> has
>> > > > > > been
>> > > > > > >> rolled into the Source SDK. Here are the release notes:
>> > > > > > >>
>> > > > > > >>                -Added source files for ten shipping TF2 maps:
>> > > > > > >>                                arena_lumberyard
>> > > > > > >>                                arena_ravine
>> > > > > > >>                                cp_badlands
>> > > > > > >>                                cp_dustbowl
>> > > > > > >>                                cp_granary
>> > > > > > >>                                cp_gravelpit
>> > > > > > >>                                ctf_2fort
>> > > > > > >>                                pl_badwater
>> > > > > > >>                                pl_goldrush
>> > > > > > >>                                tc_hydro
>> > > > > > >>
>> > > > > > >>                -Updated shadercompile binaries and added
>> missing
>> > > > > > >> DLL
>> > > > > > needed
>> > > > > > >> for shader compilation.
>> > > > > > >>
>> > > > > > >> -Mike
>> > > > > > >> _______________________________________________
>> > > > > > >> To unsubscribe, edit your list preferences, or view the list
>> > > > > > >> archives, please visit:
>> > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > > >>
>> > > > > > >>
>> > > > > > >
>> > > > > > >
>> > > > > > > --
>> > > > > > > Thanks,
>> > > > > > > - Saul.
>> > > > > > > _______________________________________________
>> > > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > > > > > archives,
>> > > > > > please visit:
>> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > > >
>> > > > > > >
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > > > > archives, please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > >
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > > > > archives, please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > >
>> > > > > >
>> > > > > _______________________________________________
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > > please visit:
>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > >
>> > > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> >
>> >
>> > --
>> > Thanks,
>> > - Saul.
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> Thanks,
> - Saul.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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