I don't see why people mix that up. 95% of the time I see trigger_push
mentioned, they type func_push. :s

On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> BTW, it's trigger_push not func_push.
>
> Harry Jeffery wrote:
> > Is it possible to disable this warning from within the SDK or would I
> > need engine access? My mod will involve players travelling at somewhat
> > high speeds and being pushed around by func_push brush entities. I
> > cannot find func_push in the SDK either so I cant edit that. It'd be
> > really nice if my console wasn't spammed like this as I use the
> > console a lot.
> >
> > If this warning is in the engine could it be possible in future for
> > specific warnings to be disabled, like in visual studio?
> >
> > The out of range value varies depending on the velocity with which the
> > func_push, pushes the player.
> > DataTable warning: (class player): Out-of-range value (-2000.000000)
> > in SendPropFloat 'm_vecBaseVelocity', clamping.
> >
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