I don't see why people mix that up. 95% of the time I see trigger_push mentioned, they type func_push. :s
On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <t_edwa...@btinternet.com>wrote: > BTW, it's trigger_push not func_push. > > Harry Jeffery wrote: > > Is it possible to disable this warning from within the SDK or would I > > need engine access? My mod will involve players travelling at somewhat > > high speeds and being pushed around by func_push brush entities. I > > cannot find func_push in the SDK either so I cant edit that. It'd be > > really nice if my console wasn't spammed like this as I use the > > console a lot. > > > > If this warning is in the engine could it be possible in future for > > specific warnings to be disabled, like in visual studio? > > > > The out of range value varies depending on the velocity with which the > > func_push, pushes the player. > > DataTable warning: (class player): Out-of-range value (-2000.000000) > > in SendPropFloat 'm_vecBaseVelocity', clamping. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders