Yeah, I knew he works at valve. I was just saying it would be great to
have more of him around the place. :)

2009/8/2 Saul Rennison <saul.renni...@gmail.com>:
> He works at Valve, that would probably explain his knowledge is such
> areas.
>
> Thanks,
> -Saul.
>
> On 2 Aug 2009, at 09:19, Harry Jeffery
> <harry101jeff...@googlemail.com> wrote:
>
>> Thanks, if only more people had your knoledge for th source engine.
>>
>> 2009/8/2 Tony Sergi <to...@valvesoftware.com>:
>>> It's not the warning that you want to get rid of, you need to fix
>>> the actual entry. m_VecBaseVelocity is clamped to -1000, 1000 by
>>> default. So during network transmission, it's clamping to -1000 or
>>> 1000 and then spitting out the warning because you're exceeding the
>>> limits.
>>>
>>> Fix it in DT_LocalPlayerExclusive in player.cpp.
>>>
>>>
>>>
>>> -Tony
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
>>> boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>>> Sent: August-02-09 5:29 AM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Disable Warning
>>>
>>> It gets mixed up because it seems much more logical to most people
>>> for
>>> it to be called func_push because it's not a trigger. It affects the
>>> player itself.
>>>
>>> 2009/8/1 Tobias Kammersgaard <tobias.kammersga...@gmail.com>:
>>>> I'd search for the warning tbh. Pretty sure you'd be able to find
>>>> it.
>>>>
>>>> /ScarT
>>>>
>>>>
>>>> 2009/8/1 Matt Hoffman <lord.matt.hoff...@gmail.com>
>>>>
>>>>> I don't see why people mix that up. 95% of the time I see
>>>>> trigger_push
>>>>> mentioned, they type func_push. :s
>>>>>
>>>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <t_edwa...@btinternet.com
>>>>>> wrote:
>>>>>
>>>>>> BTW, it's trigger_push not func_push.
>>>>>>
>>>>>> Harry Jeffery wrote:
>>>>>>> Is it possible to disable this warning from within the SDK or
>>>>>>> would I
>>>>>>> need engine access? My mod will involve players travelling at
>>>>>>> somewhat
>>>>>>> high speeds and being pushed around by func_push brush
>>>>>>> entities. I
>>>>>>> cannot find func_push in the SDK either so I cant edit that.
>>>>>>> It'd be
>>>>>>> really nice if my console wasn't spammed like this as I use the
>>>>>>> console a lot.
>>>>>>>
>>>>>>> If this warning is in the engine could it be possible in future
>>>>>>> for
>>>>>>> specific warnings to be disabled, like in visual studio?
>>>>>>>
>>>>>>> The out of range value varies depending on the velocity with
>>>>>>> which the
>>>>>>> func_push, pushes the player.
>>>>>>> DataTable warning: (class player): Out-of-range value
>>>>>>> (-2000.000000)
>>>>>>> in SendPropFloat 'm_vecBaseVelocity', clamping.
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>
>>>
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>>>
>>
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>
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