He works at Valve, that would probably explain his knowledge is such areas.
Thanks, -Saul. On 2 Aug 2009, at 09:19, Harry Jeffery <harry101jeff...@googlemail.com> wrote: > Thanks, if only more people had your knoledge for th source engine. > > 2009/8/2 Tony Sergi <to...@valvesoftware.com>: >> It's not the warning that you want to get rid of, you need to fix >> the actual entry. m_VecBaseVelocity is clamped to -1000, 1000 by >> default. So during network transmission, it's clamping to -1000 or >> 1000 and then spitting out the warning because you're exceeding the >> limits. >> >> Fix it in DT_LocalPlayerExclusive in player.cpp. >> >> >> >> -Tony >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- >> boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery >> Sent: August-02-09 5:29 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Disable Warning >> >> It gets mixed up because it seems much more logical to most people >> for >> it to be called func_push because it's not a trigger. It affects the >> player itself. >> >> 2009/8/1 Tobias Kammersgaard <tobias.kammersga...@gmail.com>: >>> I'd search for the warning tbh. Pretty sure you'd be able to find >>> it. >>> >>> /ScarT >>> >>> >>> 2009/8/1 Matt Hoffman <lord.matt.hoff...@gmail.com> >>> >>>> I don't see why people mix that up. 95% of the time I see >>>> trigger_push >>>> mentioned, they type func_push. :s >>>> >>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <t_edwa...@btinternet.com >>>>> wrote: >>>> >>>>> BTW, it's trigger_push not func_push. >>>>> >>>>> Harry Jeffery wrote: >>>>>> Is it possible to disable this warning from within the SDK or >>>>>> would I >>>>>> need engine access? My mod will involve players travelling at >>>>>> somewhat >>>>>> high speeds and being pushed around by func_push brush >>>>>> entities. I >>>>>> cannot find func_push in the SDK either so I cant edit that. >>>>>> It'd be >>>>>> really nice if my console wasn't spammed like this as I use the >>>>>> console a lot. >>>>>> >>>>>> If this warning is in the engine could it be possible in future >>>>>> for >>>>>> specific warnings to be disabled, like in visual studio? >>>>>> >>>>>> The out of range value varies depending on the velocity with >>>>>> which the >>>>>> func_push, pushes the player. >>>>>> DataTable warning: (class player): Out-of-range value >>>>>> (-2000.000000) >>>>>> in SendPropFloat 'm_vecBaseVelocity', clamping. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders