He works at Valve, that would probably explain his knowledge is such  
areas.

Thanks,
-Saul.

On 2 Aug 2009, at 09:19, Harry Jeffery  
<harry101jeff...@googlemail.com> wrote:

> Thanks, if only more people had your knoledge for th source engine.
>
> 2009/8/2 Tony Sergi <to...@valvesoftware.com>:
>> It's not the warning that you want to get rid of, you need to fix  
>> the actual entry. m_VecBaseVelocity is clamped to -1000, 1000 by  
>> default. So during network transmission, it's clamping to -1000 or  
>> 1000 and then spitting out the warning because you're exceeding the  
>> limits.
>>
>> Fix it in DT_LocalPlayerExclusive in player.cpp.
>>
>>
>>
>> -Tony
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- 
>> boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>> Sent: August-02-09 5:29 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Disable Warning
>>
>> It gets mixed up because it seems much more logical to most people  
>> for
>> it to be called func_push because it's not a trigger. It affects the
>> player itself.
>>
>> 2009/8/1 Tobias Kammersgaard <tobias.kammersga...@gmail.com>:
>>> I'd search for the warning tbh. Pretty sure you'd be able to find  
>>> it.
>>>
>>> /ScarT
>>>
>>>
>>> 2009/8/1 Matt Hoffman <lord.matt.hoff...@gmail.com>
>>>
>>>> I don't see why people mix that up. 95% of the time I see  
>>>> trigger_push
>>>> mentioned, they type func_push. :s
>>>>
>>>> On Sat, Aug 1, 2009 at 9:31 AM, Tom Edwards <t_edwa...@btinternet.com
>>>>> wrote:
>>>>
>>>>> BTW, it's trigger_push not func_push.
>>>>>
>>>>> Harry Jeffery wrote:
>>>>>> Is it possible to disable this warning from within the SDK or  
>>>>>> would I
>>>>>> need engine access? My mod will involve players travelling at  
>>>>>> somewhat
>>>>>> high speeds and being pushed around by func_push brush  
>>>>>> entities. I
>>>>>> cannot find func_push in the SDK either so I cant edit that.  
>>>>>> It'd be
>>>>>> really nice if my console wasn't spammed like this as I use the
>>>>>> console a lot.
>>>>>>
>>>>>> If this warning is in the engine could it be possible in future  
>>>>>> for
>>>>>> specific warnings to be disabled, like in visual studio?
>>>>>>
>>>>>> The out of range value varies depending on the velocity with  
>>>>>> which the
>>>>>> func_push, pushes the player.
>>>>>> DataTable warning: (class player): Out-of-range value  
>>>>>> (-2000.000000)
>>>>>> in SendPropFloat 'm_vecBaseVelocity', clamping.
>>>>>>
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>>>>>>
>>>>>>
>>>>>
>>>>>
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>>>>>
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