The VPhysicsNormalInit tip did it, but thank you all very much for your help. I had looked at the rollermine code, but I didn't want to establish proper AI for the entity, so basing my entity directly off it it was out, and I was having trouble determining the impact of specific lines on the physics simulation. I had also seen the sphere, but one of my entities actually uses the rollermine model, so I wasn't sure if that would be satisfactory.
Thanks again - I hope my neophytic questions are not too irritating. In any event, I will be reading the list as often as I get a chance, in the hopes of gaining some more advanced understanding of the engine via osmosis ;). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders