How about simply reading how they wrote the Rollermine in the code?
> Greetings,
>     I have been a fan of the game and level design in general for some time.
> I am getting my feet wet in regards to HL2 coding. My current project
> necessitates the creation of some new spherical entities similar to the
> roller mines. That is, they need to be able to roll at will, but must also
> be able to be lifted with the physics cannon. I have been looking through
> the SDK docs and searching the web, and haven't found any clear and
> explanatory tutorials on the usage of the physics system. I'm not asking
> anyone to go through the effort of teaching me how to use it, but I was
> hoping that someone could refer me to a good learning resource for the
> physics system.
>
> Thanks in advance for any advice,
> Drew
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