How about simply reading how they wrote the Rollermine in the code? > Greetings, > I have been a fan of the game and level design in general for some time. > I am getting my feet wet in regards to HL2 coding. My current project > necessitates the creation of some new spherical entities similar to the > roller mines. That is, they need to be able to roll at will, but must also > be able to be lifted with the physics cannon. I have been looking through > the SDK docs and searching the web, and haven't found any clear and > explanatory tutorials on the usage of the physics system. I'm not asking > anyone to go through the effort of teaching me how to use it, but I was > hoping that someone could refer me to a good learning resource for the > physics system. > > Thanks in advance for any advice, > Drew > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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