Doesn't appear to work for OB SP. Compiles fine, added it to the
c_weapon__stubs_hl2 (STUB_WEAPON_CLASS( weapon_grapple, WeaponGrapple,
C_BaseHLCombatWeapon ); ) but can't get it in game. Even copy-and pasted a
weapon_crossbow weapon script and renamed to weapon_grapple to no dice.

Just get:
] give weapon_grapple
Attempted to create unknown entity type weapon_grapple!
NULL Ent in GiveNamedItem!


On Mon, Aug 17, 2009 at 2:58 PM, Gabriel <ga29sm...@yahoo.com> wrote:

> Thank you so much! I will take a look at it!
>
> Gabriel Smith
>
> On Aug 17, 2009, at 5:38 PM, Ryan Sheffer <darksk...@gmail.com> wrote:
>
> I have posted the Obsidian Conflict Grapple Hook code on the Source SDK
> wiki
> for all to view.
>
> http://developer.valvesoftware.com/wiki/Grapple_Hook
>
> I am sure it would come in handy, all you would need to do is get a
> barnacle
> weapon view model and world model going, and perhaps change the color of
> the
> rope used, and the hook model.
>
> Cheers,
>
> On Sun, Aug 9, 2009 at 5:56 PM, Gabriel Smith <ga29sm...@yahoo.com> wrote:
>
> ob
>
> Gabriel Smith
>
>
>
>
> ________________________________
> From: "Adam "amckern" McKern" <amck...@yahoo.com>
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Sent: Sunday, August 9, 2009 5:45:01 PM
> Subject: Re: [hlcoders] Barnacle weapon
>
> It uses a sprite attachment - are you doing this in goldsrc or ob?
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Mon, 10/8/09, Harry Jeffery <harry101jeff...@googlemail.com> wrote:
>
> From: Harry Jeffery <harry101jeff...@googlemail.com>
> Subject: Re: [hlcoders] Barnacle weapon
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
>
> Received: Monday, 10 August, 2009, 7:41 AM
>
> I think it used a rope for the visuals but for moving the player I have no
> idea.
>
> 2009/8/9 Gabriel <ga29sm...@yahoo.com>:
> I am trying to implement a barnacle like weapon like the weapon in
> Hl:OP in my mod. Does any one know the extendable tougue was made,
> since I am sure it was not just a long cillinder modeled in.
>
> Gabriel Smith
>
>
>
>
>
>
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> --
> ~Ryan ( skidz )
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