Doesn't appear to work for OB SP. Compiles fine, added it to the c_weapon__stubs_hl2 (STUB_WEAPON_CLASS( weapon_grapple, WeaponGrapple, C_BaseHLCombatWeapon ); ) but can't get it in game. Even copy-and pasted a weapon_crossbow weapon script and renamed to weapon_grapple to no dice.
Just get: ] give weapon_grapple Attempted to create unknown entity type weapon_grapple! NULL Ent in GiveNamedItem! On Mon, Aug 17, 2009 at 2:58 PM, Gabriel <ga29sm...@yahoo.com> wrote: > Thank you so much! I will take a look at it! > > Gabriel Smith > > On Aug 17, 2009, at 5:38 PM, Ryan Sheffer <darksk...@gmail.com> wrote: > > I have posted the Obsidian Conflict Grapple Hook code on the Source SDK > wiki > for all to view. > > http://developer.valvesoftware.com/wiki/Grapple_Hook > > I am sure it would come in handy, all you would need to do is get a > barnacle > weapon view model and world model going, and perhaps change the color of > the > rope used, and the hook model. > > Cheers, > > On Sun, Aug 9, 2009 at 5:56 PM, Gabriel Smith <ga29sm...@yahoo.com> wrote: > > ob > > Gabriel Smith > > > > > ________________________________ > From: "Adam "amckern" McKern" <amck...@yahoo.com> > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> > Sent: Sunday, August 9, 2009 5:45:01 PM > Subject: Re: [hlcoders] Barnacle weapon > > It uses a sprite attachment - are you doing this in goldsrc or ob? > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Mon, 10/8/09, Harry Jeffery <harry101jeff...@googlemail.com> wrote: > > From: Harry Jeffery <harry101jeff...@googlemail.com> > Subject: Re: [hlcoders] Barnacle weapon > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > Received: Monday, 10 August, 2009, 7:41 AM > > I think it used a rope for the visuals but for moving the player I have no > idea. > > 2009/8/9 Gabriel <ga29sm...@yahoo.com>: > I am trying to implement a barnacle like weapon like the weapon in > Hl:OP in my mod. Does any one know the extendable tougue was made, > since I am sure it was not just a long cillinder modeled in. > > Gabriel Smith > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > __________________________________________________________________________________ > Find local businesses and services in your area with Yahoo!7 Local. > Get started: http://local.yahoo.com.au > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > ~Ryan ( skidz ) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders