Public disclosure is the only way to get something fixed.

On Thu, Aug 20, 2009 at 11:09 PM, Adam "amckern" McKern
<amck...@yahoo.com>wrote:

> Dont you just love public disclosure by black hats?
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Fri, 21/8/09, 1nsane <1nsane...@gmail.com> wrote:
>
> From: 1nsane <1nsane...@gmail.com>
> Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine
> (exploit; arbitary memory access)
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
> >
> Received: Friday, 21 August, 2009, 12:55 PM
>
> And there's still some left.
>
> But hey, now this is super public!
>
> On Thu, Aug 20, 2009 at 10:49 PM, AzuiSleet <azuisl...@gmail.com> wrote:
>
> > These exploits are already public, and have been floating around for
> years
> > before anyway.
> >
> > On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman
> > <lord.matt.hoff...@gmail.com>wrote:
> >
> > > Is it really a good idea to post the link? Not everyone on this list
> has
> > > the
> > > best intentions, nor do I think anyone can do anything about it?
> (Correct
> > > me
> > > if I'm wrong)
> > >
> > > Wouldn't it work better directly mailed to Valve?
> > >
> > > On Thu, Aug 20, 2009 at 7:37 PM, Saul Rennison <
> saul.renni...@gmail.com
> > > >wrote:
> > >
> > > > Luigi has found yet another exploit in Valve's up-to-date,
> > > > unexploitable engine :D
> > > >
> > > >
> > > >
> > > > Thanks,
> > > > - Saul.
> > > >
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> > > >
> > > >
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> > >
> > >
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> >
> >
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