Additionally:

Public Disclosure - 1
Non Disclosure Under Valve Time - Nil

2009/8/22 botman <botman.hlcod...@gmail.com>:
> Funny strange or funny "ha-ha"?
>
> On 8/21/2009 5:57 PM, Christopher Harris wrote:
>> It is funny how all the exploits were fixed within a day of posting the link
>> to the coders list.
>>
>> Chris
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
>> Sent: Friday, August 21, 2009 7:05 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine
>> (exploit; arbitary memory access)
>>
>> Don't accept console commands from players with no entity? How does
>> the engine know when a CBasePlayer has been made for the player when
>> it doesn't have access to it? :3
>>
>> Thanks,
>> - Saul.
>>
>> On 21 Aug 2009, at 08:57, AzuiSleet<azuisl...@gmail.com>  wrote:
>>
>>> The solutions for some of them are very simple, but haven't been
>>> implemented. Some easy solutions off the top of my head: Don't accept
>>> console commands from a client if their player entity is NULL, also
>>> don't
>>> accept NaN as viewangles.
>>>
>>> On Fri, Aug 21, 2009 at 1:01 AM, Christopher Harris
>>> <char...@resrchnet.com>wrote:
>>>
>>>> I agree.
>>>>
>>>> Chris
>>>>
>>>> -----Original Message-----
>>>> From: hlcoders-boun...@list.valvesoftware.com
>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Spencer
>>>> 'voogru' MacDonald
>>>> Sent: Friday, August 21, 2009 12:43 AM
>>>> To: 'Discussion of Half-Life Programming'
>>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>>> Engine
>>>> (exploit; arbitary memory access)
>>>>
>>>> Not really.
>>>>
>>>> I've personally seen valve fix stuff like this once they were made
>>>> aware of
>>>> it. I'm wondering if this guy even alerted valve to it before
>>>> releasing it.
>>>>
>>>> I don't mind him publicly disclosing stuff, but giving out pre-
>>>> packaged
>>>> binaries with the exploit that any 13 year old could figure out how
>>>> to use
>>>> is a little silly in my opinion.
>>>>
>>>> It's enough to describe the exploit and the specifics related to it.
>>>>
>>>> -----Original Message-----
>>>> From: hlcoders-boun...@list.valvesoftware.com
>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
>>>> Sent: Friday, August 21, 2009 12:21 AM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>>> Engine
>>>> (exploit; arbitary memory access)
>>>>
>>>> Public disclosure is the only way to get something fixed.
>>>>
>>>> On Thu, Aug 20, 2009 at 11:09 PM, Adam "amckern" McKern
>>>> <amck...@yahoo.com>wrote:
>>>>
>>>>> Dont you just love public disclosure by black hats?
>>>>>
>>>>> --------
>>>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>>>
>>>>> --- On Fri, 21/8/09, 1nsane<1nsane...@gmail.com>  wrote:
>>>>>
>>>>> From: 1nsane<1nsane...@gmail.com>
>>>>> Subject: Re: [hlcoders] Fragments memory corruption in the Source
>>>>> Engine
>>>>> (exploit; arbitary memory access)
>>>>> To: "Discussion of Half-Life Programming"<
>>>> hlcoders@list.valvesoftware.com
>>>>> Received: Friday, 21 August, 2009, 12:55 PM
>>>>>
>>>>> And there's still some left.
>>>>>
>>>>> But hey, now this is super public!
>>>>>
>>>>> On Thu, Aug 20, 2009 at 10:49 PM, AzuiSleet<azuisl...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> These exploits are already public, and have been floating around
>>>>>> for
>>>>> years
>>>>>> before anyway.
>>>>>>
>>>>>> On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman
>>>>>> <lord.matt.hoff...@gmail.com>wrote:
>>>>>>
>>>>>>> Is it really a good idea to post the link? Not everyone on this
>>>>>>> list
>>>>> has
>>>>>>> the
>>>>>>> best intentions, nor do I think anyone can do anything about it?
>>>>> (Correct
>>>>>>> me
>>>>>>> if I'm wrong)
>>>>>>>
>>>>>>> Wouldn't it work better directly mailed to Valve?
>>>>>>>
>>>>>>> On Thu, Aug 20, 2009 at 7:37 PM, Saul Rennison<
>>>>> saul.renni...@gmail.com
>>>>>>>> wrote:
>>>>>>>> Luigi has found yet another exploit in Valve's up-to-date,
>>>>>>>> unexploitable engine :D
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> - Saul.
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>> archives,
>>>>>>>> please visit:
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>>>>>>>>
>>>>>>>>
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>>>>>>> please visit:
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>>>>>>>
>>>>>>>
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>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>> ____________________________________________________________________________
>>
>>
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>>>>>
>>>>>
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>>>>
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>>>>
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>>>>
>>>>
>>> _______________________________________________
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>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>
>> _______________________________________________
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>>
>>
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>> please visit:
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>>
>
> --
> Jeffrey "botman" Broome
>
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