I coded the grappling hook for Smashball.  It's coded as a movement
type in gamemovement.cpp and does not use the physics engine at all so
that client-side prediction works.  You should absolutely avoid the
physics engine if you're doing anything that controls the player's
movement.

On Thu, Aug 20, 2009 at 2:32 PM, Ben Mears<[email protected]> wrote:
> Have you heard about the mod "Smashball" ? You can download it from the Mods
> section of Steam. They have a grappling hook type weapon that sounds pretty
> close to what you're trying to do. Maybe somebody from that team could help
> you (but maybe they won't want to divulge their secrets either, ha ha)
>
> On Thu, Aug 20, 2009 at 11:20 AM, Joshua Scarsbrook
> <[email protected]>wrote:
>
>> Hi
>> I am trying to create a mod with weapons that shot ziplines for players
>> to move from one point to another. i was woundering how i would go about
>> creating one. I have been learning c++ for quite a while now and have
>> spent the last year working on 3d programmig. I know i will need 3
>> entries and a weapon. The weapon will use the crossbow for it's model
>> and the entires will use the little coke can or a harpoon. I was
>> wondering what code i would need to use and where.
>> Thanks in Advance
>> Vbitz
>>
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