I coded the grappling hook for Smashball. It's coded as a movement type in gamemovement.cpp and does not use the physics engine at all so that client-side prediction works. You should absolutely avoid the physics engine if you're doing anything that controls the player's movement.
On Thu, Aug 20, 2009 at 2:32 PM, Ben Mears<[email protected]> wrote: > Have you heard about the mod "Smashball" ? You can download it from the Mods > section of Steam. They have a grappling hook type weapon that sounds pretty > close to what you're trying to do. Maybe somebody from that team could help > you (but maybe they won't want to divulge their secrets either, ha ha) > > On Thu, Aug 20, 2009 at 11:20 AM, Joshua Scarsbrook > <[email protected]>wrote: > >> Hi >> I am trying to create a mod with weapons that shot ziplines for players >> to move from one point to another. i was woundering how i would go about >> creating one. I have been learning c++ for quite a while now and have >> spent the last year working on 3d programmig. I know i will need 3 >> entries and a weapon. The weapon will use the crossbow for it's model >> and the entires will use the little coke can or a harpoon. I was >> wondering what code i would need to use and where. >> Thanks in Advance >> Vbitz >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

