Hi Thanks for the help Justin. Physics for a droping player would lag like there is no end to the lag. aside from that i have read gamemovement.cpp, also worth noting i have used hl2 graples befor and i have smachball. i can see where the movement types are defined and will try to make a new one. i will try to make a sort of rope thay pigey backs off a crossbow bolt that is effected by like 3 times normal phys Thanks Vbitz
Justin Krenz wrote: > I coded the grappling hook for Smashball. It's coded as a movement > type in gamemovement.cpp and does not use the physics engine at all so > that client-side prediction works. You should absolutely avoid the > physics engine if you're doing anything that controls the player's > movement. > > On Thu, Aug 20, 2009 at 2:32 PM, Ben Mears<[email protected]> wrote: > >> Have you heard about the mod "Smashball" ? You can download it from the Mods >> section of Steam. They have a grappling hook type weapon that sounds pretty >> close to what you're trying to do. Maybe somebody from that team could help >> you (but maybe they won't want to divulge their secrets either, ha ha) >> >> On Thu, Aug 20, 2009 at 11:20 AM, Joshua Scarsbrook >> <[email protected]>wrote: >> >> >>> Hi >>> I am trying to create a mod with weapons that shot ziplines for players >>> to move from one point to another. i was woundering how i would go about >>> creating one. I have been learning c++ for quite a while now and have >>> spent the last year working on 3d programmig. I know i will need 3 >>> entries and a weapon. The weapon will use the crossbow for it's model >>> and the entires will use the little coke can or a harpoon. I was >>> wondering what code i would need to use and where. >>> Thanks in Advance >>> Vbitz >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

