Hi
Thanks for the help Justin. Physics for a droping player would lag like 
there is no end to the lag. aside from that i have read 
gamemovement.cpp, also worth noting i have used hl2 graples befor and i 
have smachball. i can see where the movement types are defined and will 
try to make a new one. i will try to make a sort of rope thay pigey 
backs off a crossbow bolt that is effected by like 3 times normal phys
Thanks
Vbitz

Justin Krenz wrote:
> I coded the grappling hook for Smashball.  It's coded as a movement
> type in gamemovement.cpp and does not use the physics engine at all so
> that client-side prediction works.  You should absolutely avoid the
> physics engine if you're doing anything that controls the player's
> movement.
>
> On Thu, Aug 20, 2009 at 2:32 PM, Ben Mears<[email protected]> wrote:
>   
>> Have you heard about the mod "Smashball" ? You can download it from the Mods
>> section of Steam. They have a grappling hook type weapon that sounds pretty
>> close to what you're trying to do. Maybe somebody from that team could help
>> you (but maybe they won't want to divulge their secrets either, ha ha)
>>
>> On Thu, Aug 20, 2009 at 11:20 AM, Joshua Scarsbrook
>> <[email protected]>wrote:
>>
>>     
>>> Hi
>>> I am trying to create a mod with weapons that shot ziplines for players
>>> to move from one point to another. i was woundering how i would go about
>>> creating one. I have been learning c++ for quite a while now and have
>>> spent the last year working on 3d programmig. I know i will need 3
>>> entries and a weapon. The weapon will use the crossbow for it's model
>>> and the entires will use the little coke can or a harpoon. I was
>>> wondering what code i would need to use and where.
>>> Thanks in Advance
>>> Vbitz
>>>
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>
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